Is payload a valid option


#1

For example can I use “payload = RADIATION” to give my bullet weapons a radiation effect? I saw it in an old modual idea for a nano bot gun (viewtopic.php?f=23&t=5342) and was wondering if it still works?


#2

Yes, you can still use radiation as a payload for a bullet.
But as you saw in the thread you linked to, be careful with your values


#3

Thanks for the reply.


#4

Yes, but you’ll have to decide for yourself what sort of values you’re going to use for your modded weapon’s radiation_damage, radiation_decay, total_damage, and damage_duration parameters. Check the Modding 101 Guide stickied at the top of the Gratuitous Modding forum for more info.


#5

With the total_damage, and damage_duration parameters that does absolutely nothing beside the UI ^^


#6

ok now for a big shot in the dark. I was wondering if it was possible to make a radiation round (maybe a missile) that would have an AOE effect?


#7

Unfortunately, no. AoE is provided by the payload = FLAK variable, radiation damage by payload = RADIATION. Since a module can’t have two payload types, no dice.

(Also, I believe that the flak payload is restricted to bullet weapons anyway.)


#8

ahh well there goes my super weapon ;). Thanks for the info i’m gonna start playing around now.


#9

Indeed it is.