Was just fighting the Gravity Well (Normal) Map. I have been testing Torpedo Bombers to see if they are as bad as when I first tried them, so I made two types (TP, Torpedo, Engine, Armour III, and Torpedo, Laser, Engine, Power to make a kind of Fighter/Bomber). I had tried them in a previous map (Defend Caspian IV) and I was actually able to beat the map using pretty much only these three types of squads and a carrier supported by anti-fighter frigates.
So I brought 2 squads of each type of bomber to gravity well, supported by 6 squads of Hawk Laser Fighters. I set the Hawks to 100% Fighters and the Bombers to 100% Cruisers and sent them in with some cruiser and frigate ships, but no AA. Had to remove one bomber from each squad to fit in the supply limit for torpedos.
Now, here is what I don’t understand. I have pretty much everyone at the top edge of the map. The very first thing that happens up there is that 3 squads of Imperial fighters fly straight towards you. One is set to anti-fighter and two are set to anti-frigate, from what I can see.
All 6 of the Hawk Laser Fighter squads fly directly past these squads to attack the defensive fighters flying around on the other side of the map.
Even worse, two of my bomber squads not only fire on them as they fly past, but actually TURN AROUND and go after them for one pass, then turn BACK around and go after the cruisers again. Even then, they are preferring to target the fighters flying around the cruisers instead of the cruisers themselves. And these aren’t even the ones with the lasers, these are the TP bombers.
I don’t understand what the logic is behind this. I checked and double checked the orders, they are all correct. All four bomber squads have Attack Cruisers 100%, Vulture, Cautious 25% and Stick Together 1/2. All of the Fighter Squads have Attack Fighters 100%, Vulture, and Cautious 25%.
Can anyone reproduce and find the problem?