Bring on the Serial Attack Challenge. No longer does it matter that your fleet can beat paper, rock, or scissors - now it’s time to beat all three!
How it works is this: Each successive challenge has to beat the ones that come before it. The author of #2 has to beat #1, the author of #3 has to beat #2 and #1.
I will post a fleet on a custom map named SAC-1, so it will be easier to find on the browser. 30,000 credits, 150 pilots.
It is called “SAC 1 - see forum for details” 02/26/10.
When you make a fleet that you think beats the last numbered challenge, save the deployment. Deploy the same fleet (no moving of position!) against the three previous challenges to yours. If your fleet succeeds, congratulations! Post this fleet as the next number.
That means that if there are 4 SAC challenges, you must beat #2, #3 and #4 with the same fleet in order to post it as SAC 5. You only need to do the previous three for now, to demonstrate the concept and to keep it from getting too tedious to test your fleets. If it needs to be harder, later we can extend the count.
Please keep this naming convention so there’s as little confusion as possible.
#1 will be a straightforward fleet to set the tone. It will be easy to counter, but consider the next challenger that comes after you!
To ensure games move quickly along and to prevent inordinate tanking, all ships must be capable of 0.15 speeds or greater. Between this and the fact that your fleet can beat the three previous, we will have to be on an honor system.