Am I mistaken, or is there a big gap between the 2.8 and 2.9 tracking fighter lasers?
It seems like, if I outfit my fighters with the 2.9 tracking (pulse?) laser, it makes fairly short work of even the fast, rocket fighters.
The 2.8 laser, not so much.
The thing is, that the 2.8 fighters seem to be a lot cheaper to build, and are faster than their 2.9 tracking counterparts.
But the 2.9 tracking laser seems like it’s fairly deadly against just about any type of opposing fighter.
Does anyone else get this impression?
People have spoken of some area around speed 2.8, where fighters become much less hittable. If this is true, is the converse also possibly true; that there is some big accuracy increase in weapons when they go from 2.8 to 2.9 tracking?
All of that aside, it could be that you just have to have more and better fighters, in order to make it through these SAC-1 challenges. Then, you have to be able to contend with missile fleets, and frigate rushes, etc.
This series of challenges has gotten really interesting; trying to counter several of them with just one fleet.
It might be interesting at this point, to have a new contest where we pony up the fleets which beat the most of the other fleets; because it looks like, by this point there is no single fleet which defeats every other fleet in this contest.
I’ve been trying to design one fleet which beats each of 3 SAC-1 challenges: 1) frigate spam, 2) missile standoff spam, and 3) a cruiser fleet with large fighter escort. The idea is that, if I can field something which defeats these 3, then maybe it can make a run on many of the other SAC-1 entries.
Is there anyone who yet dreams of making a fleet which will defeat all 40+ SAC-1 challenges?