This is a Rebel ship I captured - highly lethal:
[config]
name = r c val cl mk1
guiname = R C VAL CL MK1
hull = Rebel Valkyrie Cruiser
[modules]
0 = cruiser_engine V,
1 = cruiser_engine V,
2 = cruiser_engine V,
3 = cruiser_laser,
4 = cruiser shield II,
5 =
6 = cruiser_laser,
7 = cruiser_laser,
8 = cruiser_laser,
9 = cruiser_laser,
10 = cruiser_laser,
11 = cruiser shield fastrecharge,
12 = cruiser crew II,
13 = cruiser power III,
14 = cruiser power,
I modified it and it has better survivability:
[config]
name = r c val cl mk2
guiname = R C VAL CL MK2
hull = Rebel Valkyrie Cruiser
[modules]
0 = cruiser_engine V,
1 = cruiser_engine V,
2 = cruiser_engine V,
3 = cruiser_laser,
4 = cruiser shield II,
5 = cruiser_armour V,
6 = cruiser_laser,
7 = cruiser_laser,
8 = cruiser_laser,
9 = cruiser_laser,
10 = cruiser_laser,
11 = cruiser shield fastrecharge,
12 = cruiser crew II,
13 = cruiser power III,
14 = cruiser power,
But building a fleet of these proved to be futile, they inevitably meet the R-P-S fleet that can beat them. These Fed ships are my line ships and have proven to have the most durrability I know how to build.
[config]
name = f c pnthr ffm mk1
guiname = F C PNTHR FFM MK1
hull = Federation Panther Cruiser hull
[modules]
0 = cruiser_targetpainter,
1 = cruiser fastmissile,
2 = cruiser fastmissile,
3 = cruiser fastmissile,
4 = cruiser_ecm shock,
5 = cruiser_armour V,
6 = cruiser_beamlaser,
7 = cruiser shield reflective,
8 = cruiser crew II,
9 = cruiser_engine V,
10 = cruiser power III,
11 = cruiser power III,
12 = cruiser shield fastrecharge,
13 = cruiser_ecm beam,
14 = cruiser_defence laser,