I’ve seen it mentioned that people would rather have more control over where resource conveyors join up. Right now, if you place two lines of conveyors next to each other, they always join, like this:
And people do not like that because it means they cannot make certain lines ‘exclusive’ and thus control where stuff goes.
What I understand is that you would much rather place down resource conveyors in the same way as the overhead conveyors, where you can have parallel lines.
Is this the case?
I’m asking so I can gauge how important this is, because it involves a fundamental re-coding of that part of the game. Its a pretty big undertaking and would take some time. Currently the system is quite simple because it just looks at whether a tile has a conveyor belt or not and makes connections to adjacent tiles automatically.
I guess what I’m asking is, are people keen to change this specifically, or is this just to fix other issues which this need is a symptom of? For example, is this because you feel you do not have enough control over where resources come from to go to a slot?
Is this because you think resources are not moving quickly enough and you are effectively getting traffic jams on conveyors?
I ask because in effect, I would be reducing the functionality by making the routing system more complex, and I don’t want to do this when fixing other issues, or introducing newer GUI controls would make more sense.
For example, would it be better to be able to select a slot and insist it only gets resources from a specific location, or from a specific type of location (local production only maybe?). Would it be better to simply introduce more resource importers, or add a new type of importer that only imports raw resources rather than finished components? Do we need more tech that makes importing and conveyors even faster?
The easiest thing would be to leap into the code and go for the first suggested change but I want to make sure the game ends up with the best possible outcome without overcomplicating things for casual players.