I don’t know whether or not this was intentional, but Production Line runs fine on Linux (Ubuntu 15.10) using wine. I’ve played at least 20h and the only crashes I have experienced were when I had too many savegames (>20) or I ran into an already known bug.
Nice! So I can expect a working final release within wine eventually.
Wow, so you do really low-level optimizations?!
PS.: I saw the video about your task-scheduler and iam wondering if it distribute tasks evenly at each case or only if the main-thread get into troubles executing all tasks; because on my (4-core) computer the game uses 8 threads (including main-thread) but only one is doing almost all stuff while others are idling. Now iam interessted if this is a sideeffect of wine or default behavior.
no thats sadly quite normal. You can only really multithread ‘parallel’ tasks, which is only a small proprtion of them, although i’m still working on it…