list of anomalies


#1

Does anyone have a list of all the possible anomalies?
It seems strange that no one has compiled a list…


#2

According to the Custom Challenge ingame tool:

  • Shield Strength (0-100%)
  • Ship Speed (0-100%)
  • Weapon Range (0-100%)
  • Engines Required
  • Shields Inoperable
  • Fighters Inoperable
  • Cruisers Inoperable
  • Camouflage Inoperable
  • Tractor Inoperable
  • Repair Inoperable

#3

I’ve seen mention of a minimum weapon range and a maximum weapon range, which got me thinking about the complete list…


#4

For anyone wanting the code in order to write the file of new scenarios by hand:

SHIELD_STRENGTH_MULTIPLIER,1.00 ENGINE_SPEED_MULTIPLIER,1.00 WEAPON_RANGE_MULTIPLIER,1.00 ENGINES_REQUIRED,0.00 SHIELDS_INOPERABLE,0.00 FIGHTERS_INOPERABLE,0.00 CRUISERS_INOPERABLE,0.00 CLOAK_INOPERABLE,0.00 TRACTOR_INOPERABLE,0.00 REPAIR_INOPERABLE,0.00
The anomalies with MULTIPLIER at the end are the only ones which changing the number at the end has any effect. 1.00 means 100% and you can put the value higher than 1.00 but, then, the “Spatial anomalies” description may show odd stuff like -100% with a 2.00 value.

Try putting a 2.00 speed anomaly and place some rocket fighters :slight_smile: