I will make as much as I can compressed, yet understandable…
Races [config]:
use_unrestricted_modules = 1 => default is 1. If 0 then race can’t use modules that doesn’t “restricted” row.
custom_debris = new_debris.dds => allows use of custom debris graphics.
escapepod = new_escapepod.dds => allows use of custom escape pod graphics. Replaces “escapepodid” row.
repairbot = new_repairbot .dds => allows use of custom repair bot graphics. Replaces “repairbotid” row.
contrail = new_contrail .dds => allows use of custom repair bot graphics. Replaces “repairbotid” row.
music_defense = protect.ogg => msuic, that player hears, when fights against this race. Replaces 'music" row.
music_offense = attack.ogg => music, that player hears, when playing for this race. If this row not added, used “music_defense” of races, that is attacked by you (vanilla mode).
Weapons [config]:
custom_missile = new_missile.dds => custom missile texture, like custom bullet texture. SIM_MissileModule only.
custom_plasma = new_plasma.dds => custom plasma texture, like custom bullet texture. SIM_PlasmaLauncherModule only.
custom_limpet = new_limpet.dds => custom limpet texture, like custom bullet texture. SIM_LimpetLauncher.
custom_radiation = new_radiation.dds => custom radiation effect texture. Affects missile/bullet if playload is RADIATION.
custom_flare = new_flare.dds => custom flare texture for missile/rocket. SIM_MissileModule only.
custom_trail = new_trail.dds => custom trail texture for missile/rocket. SIM_MissileModule only.
custom_splines = new_splines.dds => custom splines texture for missile/rocket. SIM_MissileModule only.
lightning_speed = 200 => how much time takes to switch between lightning texture frame in milliseconds. SIM_LightningGunModule only.
ecm_sound = new_zapper.ogg => sound for EMP gun, really needs one. SIM_ECMShockModule only.
cloak_sound = something_epic.ogg => sound of cloaking/decloaking of ship. SIM_CamoflageShieldModule only.
Well, thats all for now, what I’ve remembered at 4:00 AM, before going to work