As the game developer, it is very hard to look at a game you’ve developed like GTB and be vaguely objective about how it looks, feels and plays. You think you are playing it just like a regular gamer, but in fact you absolutely are not. You are playing it like a developer, with everything that this implies.
Because I designed the GUI, obviously I find it intuitive. Because I designed the gameplay systems, I understand them completely, and don’t need them explained to me, which means I have the dual danger of not explaining the game enough to new players AND overcompensating by bludgeoning the player with constant information about how to play, interrupting the flow of the game.
So what I’m asking for here is for you to point out all that stuff that makes you think “How on earth did the designer not see that…”
I’m looking for things that confused you, even momentarily. Any point in the game, especially your first few minutes with the game, that you were confused, annoyed, frustrated or not having fun.
Did the GUI for the unit design screen make sense to you?
Did you work out what weapons counter what defenses?
Did you immediately work out how to zoom and move the camera around in all the different ways possible (click and drag, screen edge and arrow / WSAD keys).
What did you find out half way through playing that you wish had been more obivous or in your face right from the start?
I’ll definitely read and consider every opinion.