It’s my first post here and first of all I have to say I totally love this game! I’m addicted! Thanks so much to the devs for all the hard work you do! I look forward to becoming a part of the Big Pharma community!
I have a question regarding how M&M market saturation for a drug works. I read in a previous post in the forum that it’s not possible to fully saturate a product’s market without having a very high Sale Rating and/or severely discounting the product. Given that, I’m looking for some insight into how to use the provided information to determine how many lines of a particular product can be expected to be consumable.
In several scenarios, I’ve had cures that show markets of upwards of 7.0/day but trying to produce more than 2/day floods the stock even at a 30% discount, despite the product is showing a Cure/Sale Rating of C. Yet other cures with a market display of, for example 2.4/day can handle 2/day of a C or B Cure/Sale Rating, even at a small price hike.
Is there a discernable method to this, or is it supposed to be essentially luck and, “hope one of your 2 starting ingredients has a cure that sells”?
Or perhaps more generally, given the somewhat conflicting situation I’ve just described, What information are we supposed to be gleaning from a cure’s “X/day” number on the Cures page, and Is the other information somewhere that can be aggregated to provide an indication how many lines of a cure will sell?