Windows 7 Home Premium 64bit
Intel I5 2500
6GB RAM
Nvidia GTX 770
Any other information required?
If need be, I could add you on Steam to show you the issue first hand.
I cannot attach the txt file, so here it is:
[code]Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6191]
Renderer: NVIDIA GeForce GTX 770
Vendor: NVIDIA
VRAM: 1989 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.046 seconds
Initializing input.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
UserName = UsF
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
AppId = 344850
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[SingletonPrefab] Using instance already created: Backbone
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14664.
Total: 19.645493 ms (FindLiveObjects: 0.683583 ms CreateObjectMapping: 0.416107 ms MarkObjects: 17.842669 ms DeleteObjects: 0.108293 ms)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 11658
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 23099
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 107686.
Total: 100.666389 ms (FindLiveObjects: 7.918766 ms CreateObjectMapping: 0.655656 ms MarkObjects: 91.532196 ms DeleteObjects: 0.263131 ms)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 13840
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60651.
Total: 86.853233 ms (FindLiveObjects: 3.420398 ms CreateObjectMapping: 0.493681 ms MarkObjects: 82.495743 ms DeleteObjects: 0.151114 ms)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 14734
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103499.
Total: 105.254433 ms (FindLiveObjects: 5.773687 ms CreateObjectMapping: 0.682962 ms MarkObjects: 98.233978 ms DeleteObjects: 0.288575 ms)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 23105
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108028.
Total: 100.445465 ms (FindLiveObjects: 7.538033 ms CreateObjectMapping: 0.685755 ms MarkObjects: 91.732956 ms DeleteObjects: 0.207898 ms)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,Challenge].get_Item (System.String key) [0x00000] in :0
at GlobalSave.CalculateMedalFromCompletionTime (.ChallengeMedal saved) [0x00000] in :0
at GlobalSave+ChallengeMedal.GetMedal () [0x00000] in :0
at GlobalSave.GetChallengeMedal (System.String id) [0x00000] in :0
at BPSteamWorks.CheckChallengeCount (System.String[] challengeIds, System.String steamStatId, .MedalCount medalCount) [0x00000] in :0
at BPSteamWorks.UpdateMissionCompleteStats () [0x00000] in :0
at NewGameDialog.Init () [0x00000] in :0
at MainMenu.get_newGameDialog () [0x00000] in :0
at MainMenu.GotoNewGameMenu (Boolean instant) [0x00000] in :0
at MainMenu.m__113 () [0x00000] in :0
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at tk2dUIItem.Release (Nullable`1 touch) [0x00000] in :0
at tk2dUIManager.CheckInputs () [0x00000] in :0
at tk2dUIManager.Update () [0x00000] in :0
(Filename: Line: -1)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 13835
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66464.
Total: 77.865494 ms (FindLiveObjects: 3.636054 ms CreateObjectMapping: 0.526573 ms MarkObjects: 73.265968 ms DeleteObjects: 0.146770 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()
at UnityEngine.Component.get_transform () [0x00000] in :0
at MainMenu.get_dialog () [0x00000] in :0
at MainMenu.get_dialogFader () [0x00000] in :0
at MainMenu.MenuIn (Boolean playSound) [0x00000] in :0
at NewGameDialog.m__125 (.AbstractGoTween t) [0x00000] in :0
at AbstractGoTween.onComplete () [0x00000] in :0
at GoTween.update (Single deltaTime) [0x00000] in :0
at Go.handleUpdateOfType (GoUpdateType updateType, Single deltaTime) [0x00000] in :0
at Go.Update () [0x00000] in :0
(Filename: Line: -1)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 14744
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,Challenge].get_Item (System.String key) [0x00000] in :0
at GlobalSave.CalculateMedalFromCompletionTime (.ChallengeMedal saved) [0x00000] in :0
at GlobalSave+ChallengeMedal.GetMedal () [0x00000] in :0
at GlobalSave.GetChallengeMedal (System.String id) [0x00000] in :0
at BPSteamWorks.CheckChallengeCount (System.String[] challengeIds, System.String steamStatId, .MedalCount medalCount) [0x00000] in :0
at BPSteamWorks.UpdateMissionCompleteStats () [0x00000] in :0
at NewGameDialog.Init () [0x00000] in :0
at MainMenu.get_newGameDialog () [0x00000] in :0
at MainMenu.GotoNewGameMenu (Boolean instant) [0x00000] in :0
at Backbone.m__51 () [0x00000] in :0
at Backbone.CleanUpAndCreateMainMenu (.Callback preFade, .Callback postFade) [0x00000] in :0
at Backbone+c__AnonStorey43.<>m__53 () [0x00000] in :0
at Fader+c__Iterator8.MoveNext () [0x00000] in :0
(Filename: Line: -1)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 107777.
Total: 110.341751 ms (FindLiveObjects: 6.597214 ms CreateObjectMapping: 0.671171 ms MarkObjects: 102.606674 ms DeleteObjects: 0.198900 ms)
[/code]