Okay LuckyLuke I seem to have fixed in on my game. Basically you do the regular 512x512 bitmap the same way as for the other ships, and throw that .dds file into the folder for the fighter. Then you make a second image that is just two of the first ones shrunk down to 64x64, and placed next to each other. So you will have a 128 wide by 64 tall image that has two images of your ship side by side in it. Save this .dds file as ShipName_sprite.dds, and then copy it into the ship folder. After that you create the hull text file. It should look like this one…
[config]
classname = fighter
name = F-302
guiname = F-302 Hull
sprite = F-302.dds
damagetexture = F-302_damaged.dds
hulktexture =
width = 14
height = 14
powerproduced = 4
cost = 50
racename = federation
[bonuses]
0 = SPEEDBOOST,0.1
[runninglights]
[contrails]
0 = 128,180,40,500,1.5,4
[targets]
0 = 42.00,126.50,1,1,19.00,90.00,65.00,163.00,SHIP_EMMITER_SMALL,
1 = 199.00,136.00,0,0,
2 = 139.50,63.50,1,1,115.00,22.00,164.00,105.00,SHIP_EMMITER_SMALL,
3 = 202,103,1,1,166,89,241,148,SHIP_EMMITER_SMALL,
[slots]
0 = 88.00,100.00,TURRET,
1 = 168.00,100.00,TURRET,
2 = 128.00,130.00,STANDARD,
3 = 128.00,165.00,STANDARD,
[explosions]
0 = 0,128,128,EXP_STARTBREAKUP
1 = 0,128,128,EXP_FIGHTER_DESTROYED_LOD
2 = 0,128,128,EXP_FIGHTER_DESTROYED
3 = 0,128,128,EXP_BLASTGLARE
You change the names to everything like normal, but you leave the hulktexture one empty and remove the other two hulk entries below it.