Marxist Economics(Major Mod)


#1

In a capitalist economy, there is a money system, GDP effected by profit, etc

however a marxist economy has a labour vocher system, GDP effected by labour, etc.

I will make:
a non-removable policy, Money vs Labour Vochers(note Labour Vochers will produce income as the labour vochers given to a person in return for labour is ballenced on a lobur standered(IE the labour that they do backs up the labour vochers they get therefor eleminated most loses)
Modifing GDP effects
a statistic that shows amount of labour and increases profits
National Saliry Board
Max Income Policy(non-removable)
Min Income Policy(non-removable)
and more


#2

interesting idea. in what ways could the government invest in the economy and/or control it?


#3

a marxist economic system dosnt require a state… but it can have one.

the state will be able to regulate wages, currenecy, etc…


#4

What about state controlled banking, and arent primary industries supposed to be nationalized in marxist economics (from what i remember from the communist manifesto).


#5

well, nationalization, or direct workers control, btw its ALL industrys.

it has to be “in the control of the workers”, nationalization isnt the only way to do it.


#6

ok, I think I got this figgered out.

there would be 4 hidden simulations: state/direct, socialism/capitalism and 4 visible ones: state capitalism, state socialism, market capitalism, and direct socialism.

state/direct would decrease/increase state/direct and vice versa for socialism/capitalism.

state capitalism and state socialism/direct socialism and market capitalism would be dependent on state/direct, so if direct is at 75%, direct socialism, and market capitalism would split that 75% based on socialism/capitalism’s values( vice versa etc etc)(lets say it ends up being 25% direct socialism and 50% market capitalism).


#7

wow, i got so excited seeing this topic. capitalist economics can be quite annoying most of the times. so how is this mod going? i know nothing about modding but maybe i can learn some things. so, do you want any help?


#8

I would actually love to see this mod. Any timeframe yet on when it’s completed? If you need help just shout out


#9

Looks like this thread has been dead (except for last comment and mine) since 2009. If anybody else would be willing to attempt such a dramatic overhaul of the game, I would be interested to see the mod.


#10

As would I Radman! I’d love to see a whole host of Marxist/socialist policy mods. Collectivised farming (ranging from a few state-owned farms to complete community ownership of all land etc), a new tweaked nationalisation of industry mod, market regulation policies, maximum wage policy etc. I love the state/direct - capitalist/socialist idea. Hopefully something will come of it! I think we need an office of full-time modders creating new policies! :smiley:


#11

Sorry I never did this mod and my understanding of marxism was limited at the time, maybe in Dem3 ill do it, but I doubt it, my life is now more concerned with college and activism.