I’ve tested MMM ver 1.01 for “Do odd jobs for cash” and it’s working for me. I’ve tried over a range of values and situations but don’t see the money going down; my cash is always going up by $4. If you keep having the issue go into “Kudos 2\data\simulation” and open “solo_activities.csv”. The last row should be the Do Odd Jobs row and there should be a “-4” in there:
#,,dooddjobs,Do Odd Jobs (For Cash),"Strapped for cash and desperate for your next Opera fix? Perhaps you should do some odd jobs for some of that sweet, tax-free moolah.",Mower Monkey,0,Call(enddaygui);PlaySound(swimming.ogg),0,default,0.1,0,-4,-1,-1,0,0,0,0,0,1,1,#,"stress,0.04,_STRESS_DEGRADE","fitness,0.04,_FITNESS_DEGRADE","tiredness,0.20,_TIRED_DEGRADE","weight,-0.02,_WEIGHT_DEGRADE","health,0.01,0.9",#,"_energy,0.3",,
I can only suggest you try it a few times and see if it drops your money each time or if perhaps you had something else that cost you money.
The sex activity is what it is we’re very limited to what we can do with activities and unfortunately we can’t change how characters react to it and can’t force your partner to have it as an interest. The game treats it exactly the same as any other activity because that’s what it is (if you go to “Kudos 2\data\simulation” and open “social_events.csv” you can edit or remove the sex activity). The odds of anyone having sex as an interest is about the same as anything else but it’s random so every new person you meet might have it. If you keep starting new games you might randomly have everyone interested in it, or nobody.
SomeGuyInABikini, needs to be temporarily unemployed so he can get back to modding