Here are updates of 3 “belt Machine” MODs worked in earlier threads/posts.
A “directional” belt. It is really a machine, but functions as a 1-direction belt.
A “crossroad bridge 4way” belt. It is really a machine, but functions as a bridge crossroad - similar to normal belt crossroad but a few differences/advantages.
An “Angled bridge 4way” belt. It is really a machine, but functions as an angle bridge 4-way intersection.
All 3 mods have many thing in common:
All change the analyzer and use a 1x1 footprint. (so you no longer hav an analyzer).
All change the form of the output (shavings, oil) but not the ingredient cure/effect content nor concentration
All use the “belt” sprites and animation (of varying type) - though they can be distinguished from ‘normal’ belts.
All have $100 purchase cost (like a belt), $0 process cost, 1 tick processing, and no upgrade to cost (it is $0 already).
All have “analyzer” name and description changed to describe respective new function (though some analyzer images remain).
All have changed the Research Tab Tree - moved the Ioniser down and put the “analyser” next to Dissolver.
This allows immediate access to researching these belt/machines (also is an example on how to modify the
Research Tree and the “unlock” connections - see the research.data file).
The “StraightCrossroads_BridgeBeltMachine” and “AngleCrossroads_BridgeBeltMachine” both use the “swapper” function of the centrifuge
and need to be set to “brown” (no swap) for all 4 slots - as is described in text w/in the game while using the MOD. Not doing this WILL
swap ingredients - and are no longer “bridges”.