.
From out of the darkest sectors of the known galaxy,
Amidst the oldest legends of space battlefields long forgotten,
Slumbering in a prolonged rest as the many star-faring species think themselves secure . . .
Records holding an ominous secret are accidentally found by researchers.
What is this potentially galaxy-changing information?
A practical key to unlocking naval architechture on a scale previously assumed to be impossible.
Not as fragile, unreliable lab experiments – but instead as vibrant, sturdy, battle-ready constructs.
This lethal knowledge is quickly used as the dark compass to guide the way towards power everlasting.
Revolutionary wisdom now takes shape in the form of might never before seen within a warship’s hull . . .
The first star-nation to mobilize that might & strike the hardest will claim the known galaxy as reward,
because leading the charge against your homeworld are the Classic Dreadnoughts!
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[size=100]- - - META-STORY OF THE “CLASSIC DREADNOUGHTS” MOD - - -[/size]
[size=150]I )[/size] [size=115]>> IN THE BEGINNING[/size]…
Long ago in September 2009, when GSB was just three weeks old, I introduced the very first dreadnought hull of any kind to the Gratuitous Modding community.
Other DN hulls of mine followed within the next two months, covering the “Core Four” races of GSB: Federation, Rebel, Empire and Alliance. Those four ships (now amusingly outdated) are therefore the earliest version of this mod, as what you are reading at this very moment extends in a direct progression back to those very early days of the game. That is the genesis of the Classic Dreadnoughts mod – today’s content is a massive technical upgrade of the original ships, but the defiant spirit of creativity that animated them two years ago is the same force that made me bring this mod of mine back into the spotlight.
I refer to these dreadnoughts as “Classic” not only because of their pioneering status and extreme longevity, but also because they served as proof & inspiration to other would-be modders that, when designed with care, superships were indeed possible within GSB.
Back then, modder access to the official Hull Editor was still far in the future, so hull textfiles needed to be created entirely by hand-coding. This was a painfully slow and aggravating process; I avoided it whenever possible. The same went for the creation of complex new sprites. Frustrated by this, I decided to keep existing cruiser sprites as the graphics for my dreadnoughts. This was also long before the 256-pixel display limit was lifted for sprites in-game, so there was no real incentive for me to create an appropriately-sized graphic for each dreadnought. I simply upscaled the base cruiser graphics slightly, and stopped there.
I had big obligations competing for my time outside of gaming, and they increased as time passed. Indeed, time stops for no man; days became weeks, and weeks became months. September 2009 eventually became September 2010. The proud interstellar war machines I’d authored slowly slipped out of the public’s awareness, morphing from current reality into memory. They still existed, of course, but the tastes of the player community somehow lost sight of them.
Finally they seemed to vanish entirely, except in the thoughts of two players:
myself, and the esteemed darkstar076.
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[size=150]II )[/size] [size=115]>> A CHANGE OF COURSE[/size]…
Darkstar was entranced by the potential of my otherwise-forgotten Classic Dreadnoughts. As his now-prominent Uni-T mod was then just entering public release, he was also speculating upon what the Viral node of Uni-T would do with such a vessel, and what such a vessel would do to any unsuspecting player who had grown a bit too bold. He liked the possibilities. He helped to renew my willingness to visit those sadly-overlooked warships by creating a sample set of custom graphics unique to the dreadnoughts. After reviewing them, I quickly agreed to get the mod back into further development.
Alongside plenty of playtesting and analysis, numerous graphical tweaks ensued. Many assumptions needed to be re-examined, as much had occurred in GSB during the long period when the CDN hulls were dormant. By then, the game had definitely changed and moved on, but those ships hadn’t – this needed to be addressed.
My warships are also meant to replace cruisers in quantity as the main strength of a fleet – these ships are NOT rare “command and control” units with only minor upgrades over cruiser level. You don’t have to deploy them that way, but they’re definitely ready for the job. Just be prepared for the cost, as buying CDNs in quantity feels something like using a bulldozer to fill up an abandoned well by packing it full of $100 bills.
Each of these superships can carry at least double the firepower of that race’s cruiser which it is inspired by. The Federation Lion is an evolution of the Buffalo cruiser. The Rebel Ragnarok is an evolution of the Valhalla cruiser. The Empire’s mighty Senator is clearly based on the Legion, and the Alliance’s Anaconda owes much to the Shark, Python and even the Swordfish.
Included with Classic Dreadnoughts version 1.00 are two advanced modules designed for their exclusive use:
-
A strong new power generator:
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A massive new engine:
Please note that these modules come with certain requirements & limitations, not all of which are not immediately obvious. If you can’t resist temptation, go ahead and try to shove them inside a standard cruiser hull but don’t say I didn’t warn you first.
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[size=150]III )[/size] [size=115]>> BALANCE AND DEPLOYMENT[/size]…
These ships, while very powerful, are fully intended to fight against the official ships included with a purchase of GSB. Everything in their design is crafted with the intention of making such matches commonplace. The purchase price of these dreadnoughts has been playtested with special attention, too. I would rather have the CDNs be extra-costly to avoid abuse, instead of their powerful abilities being priced too cheaply and therefore becoming another boring spam fleet.
You will perhaps be surprised that the sweet treats in this mod are significantly less cheaply-priced or as convenient to use as roughly similar items are in other players’ mods. Serious compromises often have to be made when deciding how many special items to install and planning what you’re going to do with them.
Classic Dreadnoughts are likewise meant to carry any variety of existing weapons & defenses that ship with the game itself. These ships have so much more internal volume than GSB’s core cruisers that there’s enough module slots and weapon hardpoints for any possible sane mission, and even a few insane missions as well. You want five shields on your “damage magnet” dreadnought? Easy; go for it. You want a speed-60 “rush” dreadnought, just for fun? Be my guest.
Despite having a wide range of capabilities, CDNs are not expressly designed to be matched against enemy ships armed with any particular set of modded weapons for official GSB races or for fighting against entirely new tech used by 100%-new, modder-created races. I’m not saying that my CDNs can’t do it; just that they’re not specifically balanced with that deployment in mind, so I offer you no warranty against possible sub-optimal – or super-optimal – performance. They’re mostly meant to be added to the fleets of the main races of GSB, as well as used in missions where one of those races is set against another of the four.
So:
If you want to try Classic Dreadnoughts against Uni-T, please go right ahead.
If you want to try smashing my CDNs with the Borg, or using them versus Legios or His Voice or whomever else to practice against, do it.
I would appreciate it if people kindly do not use my ships as mere props to be smashed by certain excessively overpowered mod content of their own creation, and then displayed as such in those modders’ forum threads for said mods. I didn’t create the CDNs to be nothing more than a means for lazy or uncreative modders to post, " hey, my XYZ mod can crush this! therefore, it must mean that my mod is great! "
But please don’t groan that my CDNs are “overpowered” or “underpowered” if you used them against a modder-created race, though. That’s not covered by the warranty. You can’t even get a refund for that on Sullgobah.
You are welcome to bend and twist these ships’ intended roles to the very limits of sportsmanship, good taste and even dear old common sense – and beyond. I may as well say that, because I cannot prevent it. I certainly can’t stop you from game-legal but boringly predictable armor-tanking, missile/cruiser-laser/plasma spamming, etc. I think that players generally know when they’re going against the wishes (either implied or openly stated) of a mod’s creator – that’s life.
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[size=150]IV )[/size] [size=115]>> OTHER THOUGHTS[/size]…
If you are a veteran player from GSB’s competitive powerlevelling community, or know even just a little bit about modding some basic items in specific ways, then you definitely don’t need my ships in order to break the game! The Classic Dreadnought hulls and their special shipboard equipment are meant to give you some advantages that create new tactical options. I would not have done so if I didn’t want you to make use of them.
Just make certain that you’re willing to run the risks (both financial as well as military) of putting all of your metaphoric eggs into just one basket. A dreadnought is one hell of a nice basket, though…
But the exact way in which you make use of those advantages isn’t just a technical issue – it’s a fascinating question of character. I leave that part to each of you; the players. It should be interesting indeed to see what everyone’s deployment style and equipment loadouts say about them as people; their priorities, their biases, their mental blind-spots. Consider this mod to be a game-based sociological experiment, then. I’ll be taking notes.
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••••• ••••• ••••• ••••• ••••• •••••
[size=150]V )[/size] [size=130]Personal Note:[/size]
This thought is addressed to everyone who’s possibly interested in my mod content.
If you should desire to use any of my Classic Dreadnought hulls ( -OR- any of the other content I created for them ) in future mod content that you are authoring —
1.) PLEASE ASK ME FOR PERMISSION before you use any of my mod content. No exceptions.
2.) If I give you permission, I should be given full credit (and prominently shown) within your mod’s internal “README.txt” file.
3.) Full credit must also be prominently shown in your forum thread concerning your mod.
4.) If I disapprove of how you are using my mod content, I will definitely tell you to stop.
Thank you for your consideration, everyone.
We have a good modding community; let’s keep it that way.
••••• ••••• ••••• ••••• ••••• •••••
••••• ••••• ••••• ••••• ••••• •••••
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[size=150]VI )[/size] [size=115]>> DOWNLOADING THE MOD[/size]…
[size=200]CLASSIC DREADNOUGHTS, version 1.00 for Windows –
download link:[/size]
[size=125]New Primary Link[/size] ----->> http://www.mediafire.com/download.php?1r61dsm1123i2sd
MIRROR LINK via Positech – thank you, Cliffski!
[size=75]http://www.positech.co.uk/gratuitousspacebattles/media/Classic%20Dreadnoughts%20v1.00.zip[/size]
[size=200]Classic Dreadnoughts, version 1.00 for Mac OS X –
download link:[/size]
[size=125]New Primary Link[/size] ----->> http://www.mediafire.com/download.php?ho843x6ylsqgl3p
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[size=150]VII )[/size] [size=115]>> TECH SUPPORT FOR THE MOD[/size]…
If you play [size=115]GSB through Steam[/size], and you are having trouble installing this mod, please check HERE.
— OR —
If you play [size=135]GSB directly (i.e, WITHOUT Steam)[/size], and you have trouble installing this mod,
then ***please check here instead***.
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[size=150]VIII )[/size] [size=115]>> UPDATES[/size]…
Update – 2011/11/29 : Additional content is being developed for the next revision of this mod. Yes, really. It’s very delayed, but quality definitely takes time. “Real life” has been using me as a punching-bag [-sigh-]. Check back here for updates – thanks for your patience.
Update – 2012/01/16 : This mod has now racked up one thousand downloads! At present, that’s one percent of everybody who has bought a copy of this great game. Thank you
Update – 2012/01/20 : Due to Megaupload being knocked offline,
please use the Mediafire links shown above.
Update – 2012/12/29 : This mod has now racked up two thousand downloads! Thanks, everyone!
Update – 2014/06/10 : It’s been almost exactly three years since this optimistic venture went public.
Between then and now, I’ve been badly affected by unavoidable real-life obstacles that delayed this mod’s progress. Delays also resulted from my changes to the goals, scope, and resulting feature-set that this mod was destined to progress towards. In its current state, it is definitely not “done”. What you see here is less than 10% of an entire plan where dreadnoughts occupy only one part.
In 2011, Classic Dreadnoughts was intended as a tiny “scout force” in advance of a far more grand and fulfilling mod. That much larger mod of my creation is still actively being developed! Despite my silence, it is not abandonware.
Several very serious and unexpected mod limitations built into vanilla GSB appear to have finally been bypassed, courtesy of the help I’ve been generously offered by some especially skilled, persistent & friendly people. Instead of spending my time wrestling with those numerous and time-draining crises, additional significant progress within my mod might now be possible again.
The above thought also needs to be weighed against the time pressure of my official, ever-increasing (and somewhat dissenting) design role with what is now certain to be [size=130]GSB 2[/size]!
[size=130]IF[/size] [size=110]the WIP future revisions of my mod actually function 100% as I planned them
to function, I will share the whole of it the player community.[/size]
Classic Dreadnoughts – and the much larger body of my work that it is just one part of – are absolutely the most-extensively-planned, most-extended-development modded content in the entire long history of GSB. Don’t be surprised when they finally re-appear, better than ever; that content will grip your imagination!