Fixed some issues on deployment files.
Massive balance update.
This mod works on 1.47 version or higher - and u need the tribe, order and swarm expansion packs.
The mod is a new Race called “The Galactic Concordium”, featuring diverse type of ships for different purposes, advanced modules, long range weapons, advanced hulls and a lot of stuff.
Is a strong race, this means the campaign maps are hard, once u reach the mid-final scenarios. The ship costs are high, because the base power produced of the ships is higher than usual (impossible to maintan the “ridiculous” power produced in a cruiser, since there is a lot of weapons and stuff to work around and i will be making a lot of weapons to cost almost the same ammount of power).
U know, unrar all the contents to the GSB directory overwritting files and play!
Wat u will find in this mod:
A new race with 14 cruisers, 9 frigates and 6 fighters.
11 scenarios and 1 survival mode.
Original sounds, and new module designs. New weapons.
80% balance workaround. (I think it is not 100% balanced, but achieving a total balance update is going to take more deeper updates and more tests).
Done by far:
1 survival mode
Added theme music and customized sounds of course.
New weapons, new modules and new modified old modules.
14 cruisers, 9 frigates, 6 fighters.
¿More balance updates?
Maybe redesign some turrets sprites… but i dunno. -.-
lol, dont expect too much, the shotgun is just a modification of the quantum blaster, i modified the speed, size and some effects to convert it to a shotgun. But i must say the final result is very good
BTW someone knows if there is a script / variable reference for modding in GSB??
Well, dont expect a good balance, we all know its hard to get a good balance betwenn old races and the new modded ones, specially if u want to make a bit more powerful modules.
But as i said in the main post i tried to increase the cost of the ships, so even if Galactic Concordium is a bit overpowered, u can only use only a pack of ships in the battles (cruisers) and the cost of the specific modules is also very high, so for example, a mid-powered cruiser of the Concordium should be cost about 12000-15000. Keep in mind, that the weight of the modules are higher too, so the final hit points ammount of the ship can be around 7000. On the most powerful ships, u can build a cruiser (for example, the BioExodus class) that once finished cost 35000 (with all the advanced/specific modules) and has 14000 hitpoints. The basic cost of a cruiser is about 1000 (against about 300 of the old races).
But i think this is the only way to keep the balance at all, cuz if u want to make different/more powerful/effective weapons or modules u cant make another race with the same stats than the older ones. A lot of modules / weapons will be almost the same, only changing on the texture result.
Once i post the link, suggestions are welcome to keep this type-balance. But keep in mind that the base of this theme race is the powerful weapons/modules against the high cost of the modules/ships.
BTW, i forgot to retexture some parts of some ships, the link will be delayed a bit
Some of em, googling a bit searching for panoramic images larger than 1600, others directly from the NASA webpage ^^ and satellite ones. I still have some on reserve . The first thing to look at is that even if the image is not big (more than 1600x1200) still it can be look good on the game, u need to test it. But almost 98% of the images i used are bigger than 1600.
PD.: BTW the bad thing is for the next mod, i dont have enough different backgrounds
Well, i have bad news. Due to the recent update, allowing bigger ships, but that i cant get to install, i decided to stop modding for now till i can install the 1.47 update (without success till now). I have the steam version of GSB so, i dont know if its even possible to install 1.47, cuz Cliff made self-alone the patch file (and steam will never update the game). So till i discover some way to install the 1.47 the modding for GSB is ended for now. I hope in a few days i can say at last i installed the 1.47 patch.
Maybe u forgot to copy the data folder of the mod (not the one inside the Galactic Concordium folder, just the one outside) to the GSB directory.
Those white boxes i presume are from the module bitmaps that need to be placed on the GSB/data/bitmaps/modules. U need to replace that directory for the one inside the data/bitmaps directory of the mod, addint the new bitmap modules. But be careful, if u dont know exactly wat u doint, make a backup first of the original files!!
hello, im getting an error message when i try your first scenario “Error-Fmodfailed to create Streamfile not found:…\src\GUI_Sounds.ccp661” i uninstalled all of my other mods so its diffenately something happening with yours.
The problem with the blank squares in the unlock screen is just a missname on the bitmaps folder of the mod, i named it “bitmap” and it should be “bitmaps” xD.
And about the sound error msg (it seems that its something with the sound), i dont know wat is the problem, the mod works perfect for me. And i deleted all the mods and all the settings (to start from beginning) and i dont get any sound error msg on the first scenario. I really dont have any idea.
Lets see if someone else can install this mod and tell us if he has the same problem.
PD.: are u sure u didnt delete the sounds folder of the game or u just replace the contents with the mod sounds folder by mistake?