Testing of fighters
A. Fed “Armoured fightrers” vs tribe serenity
13 groups of tribe serenity “pulse+ rocket” fighters, 95 pts each c : 1.97 [19760 pts] vs
10 groups of fed “heavy fighters”, 124 pts each (laser cannon, armor 4.24) c : 2.12 [19840 pts]
Tribe fighters wins, with 55% vs 13% left
12 groups of serenity “double pulse” fighters, 108 pts each c : [20736]vs
the same group of fed "heavy fighters
Tribe fighters wins with 52% left
I was quite surprised by the second result, because i remembered clearly that double pulse used to lose vs armored lasers. So i decided to test the same designs with rebel fighters.
B. Fed “Armoured fightrers” vs Rebel Achilles
10 groups of “double pulse” rebel Achilles fighters 123pts each c: 2.25,
Fed “heavy fighters” win : 9% left for rebels vs 81% for fed (i gave the rebels a dummy frigate so they could fight to the last man)
12 groups of “rocket pulse” rebel Achilles fighters @103 pts each c:2.56
Fed “heavy fighters” win : 10% left for rebels vs 82% for fed
Two explanations :
- Tribe fighters are too powerful because of their HP bonus
- Their extra HPs give them enough time to wear out the thin armour of the fighters (4.24). So you need heavier arour to fight them
- Tribe Serenity is maybe the best fighter hull in the game - and it shows
C. Fed “Armoured fightrers” vs nerfed tribe serenity
I re-ran the tribe vs fed test, reducing the HP bonus to 80%
Pulse fight : Fed now wins, but it’s a tense fight (18% vs 36%)
Pulse rocket fight : Clean win for fed (10% vs 74%, using dummy frigate)
So reducing the HP bonus helps, but Tribe are still very powerful fighters
D. Fed “Extra Armoured fightrers” vs tribe serenity
I gave back their original HP bonus to the serenities, and made them fight against an improved fed fighter, giving him armour module 3 against of 2
So now the fed “'heavy fighters” cost 135, have a speed of 1.94 and 5.6 of armour
10 groups = 21.6k points
Vs Tribe serenity pulse [13 groups, 22.4k points] : Clean win for fed : 10% vs 91% - normal, the extra armour really helps vs pulse lasers
Vs Tribe serenity ‘combo’ [14 groups, 22.8k pts] : Clean win for fed : 10% vs 95% - this surprised me, i expected the rockets to help at least a little more than in the previous. Looks like it does not help.
Conclusions
- Rockets don’t really help vs fast armoured fighters (however they do wonders against heavily armoured torpedo fighters). Still a very good design as it’s much more versatile…
- Tribe fighters are (very) powerful, but armour does help against them
- Pulse lasers are a great weapon, but fielding only them is pretty dangerous - you’ll lose the “space superioriy” battle to a more diversified force.
I suppose that the best way to counter those armoured fighters is to use pulse + laser without any armor.
edit : Just tested : Pulse+Laser win 69% to 9% vs the improved heavy lasers (equal points). So it’s a good, but not overwhelming, counter.
Of course, those test don’t reproduce actual battle conditions, where there is much more variability. Armoured fighters will die pretty fast to anti fighter missiles and cruiser defence laser. It makes those weapons more desirable - in vanilla GSB, they’re not that great…