(This was started in an offshoot thread but now it needs its own thread.)
What is this mod about?
It is ships from the [size=125]Homeworld 2 game[/size], that were made for Sins of a Solar Empire’s “Angels Fall First” mod.
Who made these items?
Homeworld 2 by Sierra, Angels Fall First modding teams, Hw2 R.E.A.R.M. mod team for the badge which is used on the ships and Kalthaniell for the awesome ships, damage texture, destroyed hull textures and turrets he is putting together for this. The coding, and old damage texture and hulks for the ships were done by Lonestar.
How did this race come to the Gratuitous Space Battle world?
That will be explained in the backstory.
When will the backstory be posted?
SOON™
What will this mod bring to the space lanes?
This mod will bring a total of 26 ships plus some new weapons, like Double- and Triple-Beam capital turrets, Flak, pulse and Ion cannon turrets for frigates, and Fighter plasma bomb launchers (bullet-based). The ship types are as follows:
Ten cruiser classes - various Cruisers, Carriers, Battlecruisers, Dreadnoughts, and the Colony ship.
Ten frigate classes - Destroyers, Escort frigates, standard frigates, advanced frigates, and three corvettes.
Six fighter classes - various Bomber, fighter, interceptor and scout fighters.
Cruisers are standard warships, while carriers are dedicated fighter platforms with limited weapons and tons of support slots. You have an Escort Carrier, Heavy Carrier and the huge Shipyard with tons of support and four weapons. And the Colony ship that is the largest, and slowest of the whole mod. For within it are carried billions of your people in cryo-suspension. However, it has few weapons for defense and MUST be escorted.
Destroyers are armored beasts the size of cruisers, sporting heavy frigate class weapons, with quite a few support slots for defense. Escort frigates with eight weapon hard points and fewer support slots. Advanced frigates that are larger frigates that are not quite destroyers due to there size, but can still pack a punch, but not take one in return. And the Corvette frigate class: little larger than a fighter, but still a frigate, but only one gun mount and few support slots, made for the flak cannon for anti-fighter defense.
Bombers will have the plasma bomb launchers, Fighters will have the larger amount of guns and defense, Interceptors are fast with low firepower, and scouts will be the smallest, fastest and only one weapon/support slot.
I also have planed to put immovable Stations into the game as soon as i can get them from the person making the models for me. They are going to be in three classes: fighter support, resupply, and battlestations (aka point control stations).
There will be a few scenarios but I have not got the final count just yet. Prepare to battle HUGE fleets with massive numbers of pilots and credits - this is when we test the uppermost limits of GSB in terms of game performance. There will be battles against the Homeworld ships and also against the other races. If I can work it out to somehow have two races on one side, IE the opening story of the mod, then I will do so. And possibly taking on a few of the super stations once i get them into the game. Yes yes i have plans for this mod.
And now for the ships - all need good Homeworld-ish names:
Colony ship; In-game - Not Finished
Dreadnought; In-game - Finished
Battlecruiser; In-game - Finished
Shipyard; REMOVED
Heavy Carrier; In-game, Finished
Escort Carrier, In-game, Finished
Cruiser II AKA Heavy Cruiser; REMOVED
Cruiser; In-game- Finished
Light Cruiser; In-game, Finished
Destroyer; In-game - Finished
Escort Frigate; REMOVED
Advanced Frigate; In-game, Finished
Hig Frigate; In-game, finished
Missile Frigate; REMOVED
Flak Frigate; REMOVED
Patrol Frigate;[/b] REMOVED
Multi-gun Corvette; REMOVED
Pulse Corvette; In-game, Finished
Flak Corvette; In-game, Finished
Heavy Bomber; In-game, Have all but hulk dds files
Bomber; REMOVED
Heavy Fighter; In-game, Have all but hulk dds files
Fighter; In-game, have all but hulk dds files
Interceptor, In-game, Have all but hulk dds files
Scout; REMOVED
Weapons and modules that i plan to have in this mod:
Cruiser double beam turret, --Finished–
Cruiser Triple beam turret, --Finished–
Cruiser Damage control system, --FINISHED–
Cruiser Carrier bay, In-game, --FINISHED–
Frigate Flak turret, --FINISHED–
Frigate Pulse turret, --Finished–
Frigate Damage control system, --FINISHED
Frigate Ion beam cannon, REMOVED
Fighter plasma bomb, --FINISHED–
NEW! Better Fighter class armor and shielding, REMOVED
Scenarios:
Background fight; Not started
Large fleet against homeworld; not started
Colony ship and fleet; Not started
Carrier group fight; Not started
Battlegroup Alpha; Not started
Battlegroup Beta; Not started
Battlegroup Ceta; Not started
Fight against medium Federation fleet; Not started
Fight against large Federation fleet; Started
Fight against medium Alliance fleet; Not started
Fight against large Alliance fleet; Not started
Fight against medium Rebel fleet; Not started
Fight against large Rebel fleet; Not started
Fight against medium Empire fleet; Not started
Fight against large Empire fleet; Not started
Sounds great, where can i get this mod?
From the link below. All ships that you may see in the mod and in pictures within this thread may or may not be the same. You have been warned! Newest update now posted.
I now say we are breaking free of alpha stage and now entering beta. It’s probably going to be in beta for a good long while.
Many, many thanks to supermodder Archduke Astro for his skilled and huge contributions towards balancing the mod: all of its ships, weapons and modules. I know the whole thing needed a lot of help. The original HW2 source is not a real good fit inside of vanilla GSB and it was necessary that some details had to change, but he did a great job of preserving the feel of HW2. I wished more people would take the time and effort to do such an undertaking with their own mods as he did with this one. This mod is all the better for it. Thanks man!