Playing w/ some mods - mostly silly stuff but illustrated some things.
In the research.data file (and put in your mod directory)
1st upgrade would shake an ingredient 6 times - silly (but the animation is funny -it shifts 6 times).
Under the entry for “id”:“research_shaker”,
“upgrades”:[
[{“intValue”:{“id”:“process_cost.shaker”,“change”:-3}},{“intValue”:{“id”:“shakerRotations”,“change”:5}}],
Or want to pack 6 drugs in one box? ( I tested it - it worked - 6 in one box)
Under the entry for “id”:“research_packer”,
[{“intValue”:{“id”:“packer_capacity”,“change”:4}}],
Or want to unlock 10 slots for sequencer on 1st upgrade? (2, 10, and 18 are included in base machine)
Under the entry for “id”:“research_sequencer”,
[{“intValue”:{“id”:“process_cost.sequencer”,“change”:-8}},{“intArrayValue”:{“id”:“choose_concs.sequencer”,“array”:[4,6,8,12,14,16,20]}}]
If I come up with anything truly useful, will post it.