What a mess. A total, chaotic mess.
First: those decadent, money-grubbing whores from the Federation somehow got the vision and the guts to build this fabulous supership. Dear lord…every one of our raider commodores would give a lung AND a kidney to have one of those in his squadron! Yes, the intelligence reports confirm it…the Feds’ dreadnought really is THAT superb.
Second: our foremost enemy, those corrupt monarchists of the Empire, have practically sprained themselves in running to build a dreadnought design of their own. What a surprise. Petty thugs; have to know that they have the biggest toy in on the playground. Pathetic…and dangerous. Danger for US, that is.
Third: now there’s a supership arms race going full speed in the galaxy. The new dreadnought is changing the face of the War. Conventional cruisers have to gang up, four to one, to have any hope at all of cracking one of those things apart. The Empire is deploying them in sectors all along our frontier, as well as a few other places that we’d REALLY rather not have them snooping around. We have to stop them. We haven’t the resources to match them in an open conflict according to sanitary little tournament rules. We have to fight dirty, as usual; only victory matters. Being squeezed so tightly between other star-nations – and having the Empire right on our front doorstep! – means that sometimes we have to set aside quantity and instead bet the whole game on quality.
Comrades, you all have security clearance high enough to see this.
[-turns on holographic projector-]
What is “this,” you ask?
It’s what our best minds came up with, taking into account our limited money and even more limited fabrication and repair capacity.
It’s what’s currently just out of Space Haven One and heading north for the Imperial frontier at maximum speed. With three entire raider squadrons to back it up, too. Admiral Pilsudski’s covering force is in position, and Admiral M’Benga will be creating “distractions” all along the front in order to keep the Empire guessing until the very last moment.
It’s what’s going to save us all.
“Ragnarok”…the final battle of good and evil, indeed. A worthy name.
Long live the Rebellion.
[config]
classname = cruiser
name = Rebel Ragnarok Superheavy Cruiser
guiname = Rebel Ragnarok Superheavy Cruiser
sprite = Rebel Valhalla Cruiser.dds
damagetexture = Rebel Valhalla Cruiser_damaged.dds
hulktexture = Rebel Valhalla Cruiser_hulk.dds
width = 240
height = 240
powerproduced = 48
cost = 446
racename = rebel
[bonuses]
0 = SPEEDBOOST,0.60
1 = SHIELDBOOST,0.25
2 = POWERBOOST,0.33
[runninglights]
0 = 51,161,170,2,1
1 = 54,110,170,2,1
2 = 201,160,170,2,0
3 = 202,110,170,2,0
4 = 128,250,170,2,3
5 = 116,4,170,2,1
6 = 140,4,170,2,0
[engineglows]
0 = 87,272,70,70,STANDARD
1 = 169,272,70,70,STANDARD
[targets]
0 = 105.00,66.00,1,1,92.00,53.00,118.00,79.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-105.00-66.00),(damage_sprite_sparks-103.00-63.00),(damage_sprite_sparks-107.00-65.00),(damage_sprite_sparks-101.00-69.00),(damage_sprite_sparks-104.00-69.00),(damage_sprite_sparks-106.00-71.00),
1 = 150.50,52.50,1,1,137.00,33.00,164.00,72.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-150.50-52.50),(damage_sprite_sparks-147.00-46.00),(damage_sprite_sparks-150.00-52.00),(damage_sprite_sparks-149.00-58.00),(damage_sprite_sparks-152.00-62.00),(damage_sprite_sparks-154.00-58.00),(damage_sprite_smoke-151.00-55.00),(damage_sprite_sparks-154.00-66.00),
2 = 86.00,209.00,1,1,72.00,189.00,100.00,229.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-86.00-209.00),(damage_sprite_sparks-85.00-201.00),(damage_sprite_sparks-89.00-202.00),(damage_sprite_sparks-84.00-206.00),(damage_sprite_sparks-89.00-209.00),(damage_sprite_sparks-85.00-212.00),(damage_sprite_sparks-85.00-219.00),(damage_sprite_smoke-89.00-210.00),
3 = 184.00,133.50,0,1,175.00,122.00,193.00,145.00,(damage_sprite_sparks-184.00-133.50),(damage_sprite_sparks-184.00-134.00),(damage_sprite_sparks-185.00-139.00),
4 = 165.50,205.50,1,1,154.00,190.00,177.00,221.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-165.50-205.50),(damage_sprite_sparks-163.00-201.00),(damage_sprite_sparks-168.00-202.00),(damage_sprite_sparks-165.00-209.00),(damage_sprite_sparks-168.00-212.00),
5 = 116.00,136.00,0,1,103.00,117.00,129.00,155.00,(damage_sprite_sparks-116.00-136.00),(damage_sprite_sparks-117.00-129.00),(damage_sprite_sparks-115.00-135.00),(damage_sprite_sparks-119.00-139.00),(damage_sprite_sparks-123.00-145.00),(damage_sprite_smoke-115.00-140.00),
6 = 115.50,235.50,0,1,108.50,229.00,122.50,242.00,
7 = 140.00,237.75,0,1,135.00,233.50,145.00,242.00,
8 = 162.50,156.25,0,1,156.50,150.50,168.50,162.00,
9 = 163.00,86.25,0,1,155.50,80.00,170.50,92.50,
10 = 186.00,104.25,0,1,180.50,98.50,191.50,110.00,
11 = 66.00,139.25,0,1,59.00,132.00,73.00,146.50,
12 = 74.50,96.00,0,1,68.50,89.50,80.50,102.50,
13 = 92.75,86.75,0,1,85.50,79.00,100.00,94.50,
14 = 102.75,36.75,0,1,97.50,32.00,108.00,41.50,
[slots]
0 = 109.00,40.00,TURRET,(101.00-53.00),(111.00-20.00),
1 = 147.00,40.00,TURRET,(151.00-53.00),(145.00-20.00),
2 = 128.00,99.00,TURRET,(116.00-86.00),(140.00-86.00),
3 = 88.00,102.00,TURRET,
4 = 168.00,102.00,TURRET,
5 = 89.00,243.00,STANDARD,
6 = 168.00,243.00,STANDARD,
7 = 89.00,198.00,STANDARD,
8 = 168.00,198.00,STANDARD,
9 = 128.00,210.00,STANDARD,
10 = 114.00,190.00,STANDARD,
11 = 142.00,190.00,STANDARD,
12 = 52.00,139.00,STANDARD,
13 = 204.00,139.00,STANDARD,
14 = 84.00,142.00,TURRET,
15 = 172.00,142.00,TURRET,
16 = 114.00,122.00,STANDARD,
17 = 128.00,238.00,TURRET,
18 = 89.00,220.00,STANDARD,
19 = 168.00,220.00,STANDARD,
20 = 103.00,68.00,TURRET,
21 = 128.00,68.00,TURRET,
22 = 153.00,68.00,TURRET,
23 = 142.00,122.00,STANDARD,
24 = 114.00,142.00,STANDARD,
25 = 142.00,142.00,STANDARD,
26 = 114.00,166.00,TURRET,
27 = 142.00,166.00,TURRET,
[explosions]
0 = 0,128,80,EXP_FRIGATE
1 = 80,141,17,EXP_DESTRUCTION_PLACED
2 = 110,105,186,EXP_DESTRUCTION_PLACED
3 = 120,166,228,EXP_DESTRUCTION_PLACED
4 = 134,167,106,EXP_DESTRUCTION_PLACED
5 = 145,127,243,EXP_DESTRUCTION_PLACED
6 = 200,47,189,EXP_FRIGATEBREAKUP
7 = 210,0,0,EXP_STARTBREAKUP
8 = 230,49,137,EXP_DESTRUCTION_PLACED
9 = 270,128,128,EXP_CRUISERDEBRIS
10 = 355,138,174,EXP_DESTRUCTION_PLACED
11 = 366,83,233,EXP_DESTRUCTION_PLACED
12 = 400,128,138,EXP_FRIGATEBREAKUP
13 = 400,128,138,EXP_PLUMES
14 = 400,128,138,EXP_BLASTGLARE
15 = 400,128,138,EXP_ANGLED_DEBRIS
[hulks]
0 = 113,3,425,326,(emit-173-207-hulk_emmiter),(emit-236-257-hulk_emmiter),(emit-229-269-hulk_emmiter),(emit-308-298-hulk_emmiter),(emit-344-284-hulk_emmiter),(emit-408-285-hulk_emmiter),(emit-335-211-hulk_emmiter),(emit-306-126-hulk_emmiter),(emit-300-111-hulk_emmiter),(emit-286-56-hulk_emmiter),(emit-208-129-hulk_emmiter),(emit-165-285-hulk_emmiter),(emit-373-278-hulk_smoke_emmiter),(emit-235-279-hulk_smoke_emmiter),(emit-210-145-hulk_smoke_emmiter),
1 = 140,328,369,509,(emit-165-411-hulk_emmiter),(emit-179-404-hulk_emmiter),(emit-174-426-hulk_emmiter),(emit-167-453-hulk_emmiter),(emit-167-474-hulk_emmiter),(emit-328-399-hulk_emmiter),(emit-333-414-hulk_emmiter),(emit-338-444-hulk_smoke_emmiter),