[Mod] Superpower


#1

One new policy: Nuclear Program.
One new simulation variable: Military Strength. If falling too low, Tourism, International Trade and Oil Supply are damaged.
Police Drones no longer fight crime; instead they improve military strength.
Several military-related dilemmas: Allied Bases, Mercenaries, War on Drugs, Disputed Islands etc.

Changes in version 1.01

  • Technology improves Foreign Relations.
  • Legalizing Narcotics now decreases Drug Addiction, implied that Drug Addiction represents illegal drugs.
  • GDP increases Drug Addiction, for balancing.
  • Legal Drug Consumption now damages health significantly more (to offset benefits of legalization).
  • Altered happiness effects of National Service; Conservatives don’t care (they are already too easy to impress), young people are affected in a more dynamic way.
  • Other minor balancing.

Please provide feedback!
Modsuperpower.rar (18 KB)
Modsuperpower.rar (16.1 KB)


#2

Current issues:
• Foreign Relations quickly drop to zero, with Nuclear Power and Drones. Considering to add positive Foreign Relations effect from other policies, such as Science Funding.
• Existing military-related events unaffected by Military Strength. Can overrides affect events?
• Should the hidden Terrorism variable interact with Military Strength?
• Concerning War on Drugs: if Drug Addiction represents illegal drugs, legalization of drugs should decrease it, not increase it. As an offset, legal drug use should be more damaging for health.


#3

Why Nuclear Power isn’t good to environment, since it’s a clean form of energy? I know that there are disasters, but isn’t it better way of energy, and clean, etc?

BTW, the mod is working just fine. I like the dilemas. There is something I can’t remember right now, but it’s a good mod. Congrats.

EDIT: I remember! There is this dilema where another country asks to protect my country by creating a military base on my lands since my military spending was low; but I had my military spending on maximum for at least 6 turns after it was fully implemented. weird.
EDIT 2: I don’t think that military power should necessary lead to Oil Supply, but rather increase Oil Demand - tanks, aircrafts, huge sea ships.
Oil suply would be increased through dilemmas (secure pipelines) and other policies (Oil Drilling Subsides).


#4

Override, PoliceDroneOrgCrime.ini:

[override] TargetName = "Organised Crime" HostName = "PoliceDrones" Equation = "DELETE" Inertia = 0

Isn’t TargetName wrong? Shouldn’t be “OrganisedCrime”, without space in between?


#5

It is the right name. It deviates from the CamelCase pattern.