I’m relieved to see that the count of actual functional turrets on the first few hulls is a lot more reasonable than the pix you posted in the other thread led me to believe. Those so-called “gratuitous” turrets can be a lot of fun. However, GATC is quite right: you’ll need to dial down the number of fake turrets linked to each actual turret, in order to prevent GSB crashing to desktop if a player puts a bullet-type weapon into one of those slots.
Another reason to cut back on gratuitous turrets is that such a super-abundance of beam graphics during gameplay can make the screen such a tangled mess that it’s quite difficult to really see what’s going on. Aesthetically speaking, sometimes “less is more”.
Lastly, the game engine has a cut-off point where it will draw only about 80 bullets at a time for ALL instances of the exact same bullet-type weapon. Once GSB hits that limit, the guns themselves still display muzzle flashes when firing, and damage is still allocated normally if a shot hits its target, but the bullets will not appear. That can look a little strange.
jokes aside, i for one love massive ammounts of guns with lasers everywhere. im also a long time Halo fan, so i will be keeping an eye on this thread as i have with the other halo mods. carry on!
My apologies, drag0n22; somehow I mistakenly thought you were looking for photo hosting. [-sigh-]
Anyhow, be very careful about including any Halo soundtrack music in your mod. For example Mediafire, which is otherwise an exceptionally user-friendly filehost, will quickly freeze your download link if they detect non-royalty-free music of any kind inside of the mod’s .zip or .rar you upload to them.
ok so i have hit a road block with the fighter, i can only find one image…and i can’t get it to work (and yes what i am doing with it has worked before on other ships)