I have been pondering more advanced belt controls, based on my experiences with traintracks in (Open) Transport Tycoon Deluxe, and knowledge of advanced belt controls in systems such as mail-sorting and factories I have had the experience of working in.
Finding this thread truly sparked my interest in seeing if I could realize my ideas.
Mod status: Plausibility Research
I personally am hoping to add the following items to a new belt-menu to be created, which would work similar to the other existing building menus, once I figure out how to add them:
- Belt
Standard belt.
size: x:1 z:1
cost: 100
processCost:
processTime:
- Signaled Belt Crossing
An “unblockable” level crossing.
[code]Research group: “Basic Auxilliary”.
duration: 25
projectSize: 1
size: x:1 z:1
cost: 150
processCost:
processTime:[/code]
Using the following existing codebit, this should prevent ingredients halting in the center of a level crossing, stopping them from blocking off the entire transport system when a queue forms:
"needsAllOutputsOpen":true,
Possibility of adding: Plausible
- Belt Bridge
Flyover belt crossing.
[code]Research group: “Advanced Auxilliary”.
duration: 250
projectSize: 6
size: x:1 z:3
cost: 200
processCost:
processTime:[/code]
Possibility of adding: Plausible
- Belt Switcher
A concentration-level related belt switcher so a single belt can be used to transport ingredients to various outputs.
[code]Research group: “Experimental Processing”.
duration: 300
projectSize: 15
size: x:2 z:2
cost: 200
processCost: 40
processTime: 4[/code]
Possibility of adding: Highly Unlikely
This is a work in progress and will be updated as I go along.
If anyone would be interested helping me out with the sprites on this, that would be wonderful.