So there I am, having bought GSB all that time ago, fighting battles to unlock the faction with those awesome jet black, disc-shaped warships. Finally, I have the points, I unlock the race and start fitting up ship designs.
Then I actually try using them.
Oh dear.
Fast forward and I start thinking: this is one of the most beautifully moddable games I own, why can’t I try doing something about it myself?
A lot of experimentation and messing around later and this is the result.
It’s a pale shadow of what others on this forum can do, so I don’t expect it to be popular (or even particularly liked) but I just really want some opinions from better players/modders on the balance side.
The disclaimer:
I’m an utter amateur at modding, and not exactly top of the competitive ladder at playing this game. Draw conclusions from that how you will.
The aim:
To make the Empire a competitive faction, as well as more unique modules to set it apart from the other vanilla races. This also applies to their downsides - they should not be OP in the same mould as the Tribe or Outcast, and should have specific exploitable weaknesses.
Also the Imperial Beam Laser needs to be green. Seriously. Just look at it.
The concept:
Strengths
- Strongest shields of any race.
- Superior power output over a number of ships.
- Strong mid-range ability in the form of advanced laser weaponry.
- Fighters with powerful anti-capital ship weapons.
Weaknesses
- Dogfighters are mediocre at best.
- Shield bubbles are still large and unwieldy, which coupled with the poor dogfighters makes them quite vulnerable to fighter swarms and ion-rush attack frigates.
- Very few armour bonused ships.
Diversity
- A revamped Imperial Weapons Platform which provides new tactical options.
- New anti-capital ship weaponry for fighters
- More specific roles for each hull, giving (hopefully) all of them a purpose.
So onto the changes.
Fighters
The immediate conclusion the Imperial Naval Investigation Committee came to was that two of the three fighter designs currently in service essentially had no niche at all, and were in need of a rework to fit their relative strengths.
Ballista
Tried to make it into a slightly better all-rounder, an upgrade over the Phalanx but it pays for it.
- Slot layout changed to 2 hardpoint 2 standard
- Bonuses changed to speed and hull
- Cost increased slightly
Phalanx
Why fix what isn’t broken? The Phalanx is a cheap dogfighter/rocket fighter and works fine in that role.
- Unchanged.
Javelin
Now a heavy bomber. I doubt it’s amazingly viable right now but coupled with the new weaponry it could be interesting. Frankly, I just wasn’t sure what other niche this could fill.
- Bonus changed to power output.
- Base power increased.
- Slot layout 3 hardpoint 2 standard.
- Cost increased.
- Size increased.
Frigates
The naval review committee took one look at the Imperial frigate lineup and, to their credit, only executed twelve of the designers. The result of their drastic overhaul is below:
Gladius
Designed to be a capable if unexceptional rush frigate, cheap and cheerful.
- Bonuses changed to speed, power and cost.
- Shrunk to 100m.
Cohort
Designed to be more heavily armed than the other frigates (barring the weapon platform) and generally very middle of the road.
- One standard slot changed to a hardpoint.
- Bonus changed to shield and power.
- Shrunk to 120m.
Gladius
The heavy defensive frigate, this one has the most slots and one of the two armour bonuses in the entire faction but pays for it in mobility.
- Bonuses changed to shield, armour and a penalty to speed.
- Shrunk to 135m.
Imperial Weapons Platform
Has received a radical revamp, this hull is now specialised to carry IWP-specific support weaponry.
- Bonuses changed to shield and a large penalty to speed.
- One hardpoint removed.
- Can now carry any one of the following.
- Cruise missile silo: a very long ranged missile. This one is actually a bit shit at the moment so I’m considering changes or even removing it.
- EMP torpedo silo: a very long ranged slow firing EMP missile.
- Heavy shield support beam: a long range shield support module.
Cruisers
The investigation committe was fairly charitable on the matter of the navy’s cruisers, having only three of the engineers shot. They recognised that they all had potential strengths if they were just tweaked a bit…
Legion
This ship is now a light cruiser in a similar mould to the Rebel Fenrir, and is very much like a big brother to the Gladius.
- Shrunk to 160m.
- Slot layout changed to 5/10 hardpoint/standard.
- Bonuses changed to speed and cost.
Centurion
Modified to be a plasma/beam laser based heavy weapons cruiser, with an additional hardpoint and high power.
- Bonuses changed to shield and power.
- Shrunk to 190m.
- Changed one standard slot to a hardpoint
- Hardpoints moved to the frontmost positions.
Imperator
Upgraded to better fill the obviously intended role of a heavy weapons cruiser, the Imperator is more optimised towards missiles with generous hardpoints but low power.
- One standard slot changed to a hardpoint.
- Bonuse changed to shield.
- Hardpoints moved to the frontmost positions.
Praetorian
It’s a lump of shield and armour meant to protect more fragile ships behind it. Only minor changes made here.
- Bonuses changed to shield, armour and a penalty to speed.
Modules
- Imperial shield generator: combines the benefits of reflective and fast recharge shields, but with higher cost and requirements than either.
- Imperial beam laser: not new, per se, but reworked. Now has exceptional range (960) and a green beam. Power requirements raised accordingly.
- Fighter beam laser: a new anti-capital ship weapon for fighters. DPS and tracking is roughly on par with torpedoes, power and weight requirements about the same as a fighter laser
- Three new weapon platform modules, see above.
- Shield support beam: has received a slight buff.
- Fighter Plasma Torpedoes: WIP, strictly experimental and subject to change/removal, this weapon has very low weight and power requirements, but adds a fair bit to the cost of the ship and has a rate of fire so low that it is strictly a secondary weapon. These were specifically designed for use with the Javelin, making it an extremely dangerous (albeit expensive) heavy bomber. They can also be used to add a bit of extra punch to the Ballista if you can spare the credits.