Hi, recently after 2 years i returned to the modding scene of GSB. I had this mod done since a little while but never had it posted here. So after a few test asuring everything is ok, here it is.
In the beginning i was planning to do a full mod of all races, but didnt have enough time and i only completed the Tau’ri, calling it a completed mod. Probably i will continue developing other races but at a slow rate. And nothing is going to be posted (links) until or if i finish another race. This is to avoid unfinished things. But i probably will be posting some concept art or info about the progress.
I plan to work on:
Tau’ri (finished with possible future updates/modifications)
Goa’uld (finished, with possible future updates/modifications)
Wraith (finished, with possible future updates/modifications)
Asgard (finished, with possible future updates/modifications)
Alterans (not started yet)
Replicators - SG1 version (not started yet)
Ori (not started yet)
And maybe i will work on other “minor” species like:
The Nox
Tolans
Furlings?? (lol.)
and others i probably cant remember, but we will see.
The mod requires -> Version 1.63 of the game plus ALL the expansions. I dont think the campaign expansion is required but all the other expansions are, since i use some modules and code from em.
The game uses non compressed textures, meaning the graphic load will be higher than expected. Old computers will probably struggle a little. I did the mod this way to avoid the loss of details in the textures.
The mod only uses mod-specific modules. You wont be able to use default vanilla ones. So, some modules like repair systems (in the case of the Tau’ri) and others will be missing. I will only provide every race with their own modules, some of em will have others and some wont, this will grant special unique style play in every race.
What will be including in next updates? scenarios, background music, maybe more weapons and modules…
Balance: I tried back in the days to do the mod as balanced as possible, but in the end, its really hard. Sometimes it will be hard, sometimes easy. To compensate the balance, while keeping the ships unique i tried to give a big boost on every ship and some ships like the most expensive ones come with an extra cost as a boost as well.
Also, the unlock cost of the ships is not cheap, and the unlock cost of the modules is slighty higher than the regular vanilla number.
NOTE that the screenshots maybe probably outdated (since its really tedious to keep uploading screenshots for every race).
Goa’uld - Tau’ri
Wraith
Wraith - Goa’uld
Asgard
TAU’RI
The mod includes:
7 ships
Dozens of new modules
Loading screens
Custom sounds and other fx
2 custom scenarios
Fighters -> F302
Frigates -> Lancelot (X300) , Trident (X301)
Cruisers -> Prometheus (BC303), Daedalus BC304), Arcanus (AT300), Tantalus (BC306).
Cruisers: Rail Gun, Heavy Rail Gun, Dual Adapted Rail Gun, Artillery Rail Gun, VSL Missile Launcher, Tau’ri Nuclear Missile Launcher, Asgard Cannon, Advanced Asgard Cannon, Plasma Field Gun
Frigates: Rail Gun, Plasma Field Gun, Asgard Micro Cannon, Stinger Missiles.
Fighers: Rail Gun, Long Range Missile Launcher, Naquadah Explosive Mine, Tau’ri Fighter Nuclear missile launcher.
Link -> dropbox.com/s/odv1cp5oewmwd … i.rar?dl=0
GOA’ULD
The mod includes:
7 ships
Dozens of new modules
Loading screens
Custom sounds and other fx
2 custom scenarios
Fighters -> Needle Glider, Death Glider
Frigates -> Teltak Cargoship, Alkesh Bomber
Cruisers -> Hat’ak mothership, Cheops Warship, Troopship.
Cruisers: Staff Weapon, Staff Cannon, Naquadah Bomb, Naquadria Blast, Overcharged Naquadria Blast, Staff Needle
Frigates: Staff Weapon, Staff Needle, Naquadah Bomb, Concusive Needle Artillery
Fighters: Staff Weapon, Staff Needle, Naquadria Core Detonation
Link -> dropbox.com/s/ayu6dhx7hheq3 … d.rar?dl=0
WRAITH
The mod includes:
5 ships
Dozens of new modules
Loading screens
Custom sounds and other fx
2 custom scenarios
Fighters -> Wraith Dart
Frigates -> Wraith Scout
Cruisers -> Wraith Supply ship, Wraith Cruiser, Wraith Hiveship
Cruisers: Energy Lance, Augmented Energy Lance, Defense Lance, Jamming Burst (Ecm Beam), Vampiric bolt, Vampiric Countermeasures
Frigates: Energy Lance, Defense Lance, Jamming Burst (Ecm Beam), Vampiric Bolt, Vampiric Sniper Lance
Fighters: Energy Lance, Jamming Burst (Ecm Beam), Vampiric Lance, Wave Lance
Link -> dropbox.com/s/gw4hii34uxaz3 … h.rar?dl=0
ASGARD
The mod includes:
5 ships
Dozens of new modules
Loading screens
Custom sounds and other fx
2 custom scenarios
Fighters -> NO FIGHTERS
Frigates -> Asgard Chariot Bomber
Cruisers -> Asgard Cruiser, Asgard Daniel Jackson Class, Asgard Beliskner Class, Asgard O’Neill Class
Cruisers: Ion Gun, Galaxy Laser, Galaxy Repeater, Neutron Gun, Neutron Wave Gun, Plasma Cannon, Advanced Plasma Cannon, Artillery Defense Cannon, Artillery Plasma Cannon
Frigates: Same as above
Link -> dropbox.com/s/u5u7puobaqvj3 … d.rar?dl=0
Enjoy it and things you dont like, let me know. Note, you will notice that there is not an extensive list of modules, well, i just did the ones that i think will fit with every race. The Goa’uld doesnt have a big arsenal, but i tried to make em compensated in some way. Or the case of the Wraith, that dont use shields, but they have innate integrity boost and organic repair systems. Anyways, if you have ideas about new modules / weapons, let me know!! and i will be glad to include em!!