“They come, they destroy any ship present in the area, and return to hyperspace without touching anything else (like the planet located 3000 km ‘above’…). We are calling them: Xedilco. Who are they? What they want? Where did they came from? Have I other existential and stupid question like this?? The answer is Yesss, and possibly not for the question you are thinking about… Prepare you defense, they can attack from anywhere at anytime, but if they are already here, don’t think you can flee. The Void is attacking and it strike fast!
A recent change has occurred in the Xedilco, now they are taking planets, erasing the inhabitants from existence before transforming it as a giant fortress. Why this behaviour change? Can the Void evolve? Adapt to this dimension? The time of big battle is coming…”
The Xedilco is a race based on: “If I am too fast for you, you can’t hit me! So, who need hull?”
The majority of there ship have speed boost and hull diminution.
For example, the ship in the middle is the “Xedilco Halberd Battlecruiser”
[bonuses]
INTEGRITYBOOST,-50%
SPEEDBOOST,+130%
SHIELDBOOST,+10%
POWERBOOST,+10%
If anything pass trough the shield/armour: ouch! But first, you have to hit it…
Don’t think because they are based on speed, they aren’t armed. This battlecruiser is equipped with 9 hardpoints and 8 standard module.
Xedilco strike fast, and they strike hard! (But they carefully watch out for enemy fighters…)
12/01/2013 — GATC Update
V1.9.2!
DOWNLOAD HERE : Go page 8 ^^’ (Some test to do -.-)
[size=70]2012-02-16 — Moderator Update:
DOWNLOAD LINKS
Both links lead to the entire mod. Each is hosted at Mediafire, so take your pick.
A big “thank you!” to WayOfEnoch and to Praetors for kindly re-hosting this sadly abandoned mod. Thanks are also due to forum member Vecmoroc, who just asked if anyone had a copy of this nearly forgotten old mod to share. Luckily, our community could fulfill his request as well as make this content available going forward into the future.
The original Megaupload link was broken when MU itself recently sank beneath the digital waves. Both of the Mediafire links are newly active as of 2012-02-16.
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Time for assault!
Recapitulation of the mod:
“3” Fighters hulls [2]
“4” Frigates hulls [5]
“7” Cruiser hulls [6]
7 exclusive module
2 encounters
Needs GSB version 1.47 or newer!
Detailed description of the different ship:
[code]Cruiser:
-Halberd class Battle-cruiser.
INTEGRITYBOOST,-50%
SPEEDBOOST,+130%
SHIELDBOOST,+10%
POWERBOOST,+10%
9 Hardpoints
8 Modules
Energy produced: 10
Cost: 180
Main role: Blitz attacks / Main attack cruiser
-Flamberge class Battle-barge
INTEGRITYBOOST,-30%
ARMOURBOOST,-5%
POWERBOOST,+35%
SPEEDBOOST,+20%
13 Hardpoints
6 Modules
Energy produced: 50
Cost: 380
Main role: Beam Cruiser / Main DPS cruiser
-Spear class Support Cruiser
INTEGRITYBOOST,-40%
SPEEDBOOST,+55%
SHIELDBOOST,+40%
POWERBOOST,+20%
ARMOURBOOST,+20%
COSTBOOST, -10%
5 Hardpoints
12 Modules
Energy produced: 10
Cost: 50
Main role: Carrier / First line cruiser
Frigate:
-Axe class Destroyer
INTEGRITYBOOST,-35%
ARMOURBOOST,-10%
SPEEDBOOST,+80%
POWERBOOST,+10%
SHIELDBOOST,+15%
8 Hardpoints
9 Modules
Energy produced: 13
Cost: 155
Main role: First line frigate / Main attack frigate
-Sabre class Assault Frigate
INTEGRITYBOOST,-50%
ARMOURBOOST,-20%
SPEEDBOOST,+180%
POWERBOOST,-10%
SHIELDBOOST,-15%
4 Hardpoints
6 Modules
Energy produced: 13
Cost: 70
Main role: Blitz attack (/ Dummies frigate)
Fighter:
-Stiletto class Heavy corvette
INTEGRITYBOOST,-30%
SPEEDBOOST,+70%
ARMOURBOOST,-5%
POWERBOOST,+10%
COSTBOOST,-5%
4 Hardpoints
4 Modules
Energy produced: 2.3
Cost: 37
Main role: Mobile weapons platform
-Katara class Light corvette
INTEGRITYBOOST,-60%
SPEEDBOOST,+80%
ARMOURBOOST,-15%
POWERBOOST,+20%
COSTBOOST,-10%
2 Hardpoints
3 Modules
Energy produced: 1.0
Cost: 23
Main role: Superiority corvette
Special hull:
-Daiklave class Dreadnought [Cruiser]
SPEEDBOOST,+70%
SHIELDBOOST,+50%
ARMOURBOOST,+60%
POWERBOOST,+15%
COSTBOOST,+20%
INTEGRITYBOOST,-45%
17 Hardpoints
11 Modules
Energy produced: 303.6
Cost: 600
Main role: Dreadnought?
-Scimitar class Plateforme [Frigate]
INTEGRITYBOOST,+600%
ARMOURBOOST,+200%
SPEEDBOOST,-56%
2 Hardpoints
4 Modules
Energy produced: 0
Cost: 0
Main role: Weapons platform / ISTM luncher
-Katana class Tactical Cruiser Hull [Frigate]
INTEGRITYBOOST,+400%
SHIELDBOOST,+150%
ARMOURBOOST,+100%
COSTBOOST,+50%
10 Hardpoints
10 Modules
Energy produced: 5
Cost: 130
Main role: Weapon support cruiser / Cruiser size frigate
-Rapier class Tactical Frigate [Cruiser]
INTEGRITYBOOST,-80%
SPEEDBOOST,+120%
POWERBOOST,+10%
SHIELDBOOST,-60%
ARMOURBOOST,-45%
COSTBOOST,-35%
2 Hardpoints
5 Modules
Energy produced: 20
Cost: 100
Main role: Super fast cruiser / Frigate size cruiser
-HISTM (Heavy Inter-Ship Tactical Missile) [Cruiser]
INTEGRITYBOOST,-90%
SPEEDBOOST,+250%
SHIELDBOOST,-100%
POWERBOOST,+1500%
COSTBOOST,-70%
ARMOURBOOST,-90%
0 Hardpoints
4 Modules
Energy produced: 0
Cost: 50
Main role: Nuke missile / Nuke missile / Nuke missile (/Suicide ship…)
-Whip class Tactical Fighter [Frigate]
INTEGRITYBOOST,-80%
SPEEDBOOST,130%
SHIELDBOOST,-99%
ARMOURBOOST,-30%
COSTBOOST,-60%
2 Hardpoints
4 Module
Energy produced: 6
Cost:30
Main role: Heavy support fighter
[/code]
The Xedilco have 5 specific modules:
-Shield battery [Fighter]
Permit to a single fighter to boost the shield regeneration of an other ship by + 0.40 during 2 seconds
-Phase Autorepair System [Fighter]
If the fighter is damaged (or a very close other one) it is send to subspace to totally regenerate itself. Warning! It can’t fire while in subspace and it isn’t invincible.
maxrepairsupplies = 60
-Frigate Cruiser size Shield Generator [Frigate]
Yes, it is really a cruiser size shield mounted on a frigate. Xedilco are crazy!
shieldpoints = 190
resistance = 19
recharge_rate = 0.005
crew_required = 12
powerconsumed = 11
cost = 150
weight = 80
stack_effectiveness = 0.01
hitpoints = 8.5
Warning! Few HP and no stacking possibility.
-ISTM Luncher [Frigate]
The Xedilco Inter-Ship Tactical Missile is THE very-long range missile. It can destroy enemy before they have any time to answer.
damage = 40
fire_interval = 3000
armour_penetration = 150
shield_penetration = 100
min_range = 1000
max_range = 4500
has_decoys = 1
decoy_release_range = 250
tracking_speed = 0.5
turnspeed = 0.2
hitpoints = 5
cost = 100
crew_required = 25
powerconsumed = 10
weight = 600
-Heavy Laser Machinegun [Cruiser]
This 20 rounds heavy machine-gun can destroy a single cruiser shield in a single burst. But watch out there is no other cruiser during recharge time!
damage = 9
fire_interval = 41
salvo_size = 20
salvo_interval = 5000
armour_penetration = 15
shield_penetration = 55
min_range = 90
max_range = 490
optimum_range = 400
tracking_speed = 0.9
crew_required = 4
powerconsumed = 11
hitpoints = 100
height = 8.3