Greetings and salutations.
So, I’ve recently discovered this here game, and soon afterwards I thought of another game in the distant past, that could conceivably be made into a mod for this one. A good mod. A large mod. The game’s name is kinda ironic, in that nobody currently remembers it. It was “Remember Tomorrow”, a 4X game from 1997.
And after I’ve had that idea, I realised there’re probably a few thousand different things that aren’t currently (or at all, anytime in the future) possible within GSB’s engine. So I’ve started this thread in an attempt to understand how much of that game could be converted into GSB without severe alterations.
Here are the points of interest:
RT featured about a dozen different hull sizes (each its own design) per race, with the stats for the individual components changing with the size of the ship they’re installed in. Is it possible to make ship hulls restricted to very specific modules in GSB, so that appropriate diversity can be achieved?
Beam weapons were used differently, and each doubled as a missile interception device. Is it in any way possible to make a point defence system that’ll also fire at enemies?
Even though they weren’t outright visible in RT, I’d like all of the several dozen different weapons have different-looking turrets on the ships. Is the turret sprite variety limited in any way in GSB?
I think I saw that there’s a problem with turret placement vs. module placement and shot origin. Since the larger ships in RT had anywhere up to twenty turrets, getting them properly placed could be a problem if their shots don’t originate where needed. Will this be fixed eventually, if it still isn’t?
Later, advanced weapons in RT were MIRVs, that differed from each other by the number of warheads they released. Is there any way to alter the number of “decoys” released by multimissiles in GSB?
Some ships in RT had turrets with limited firing arcs - I understand that’s currently impossible in GSB?
Two more things I currently know to be impossible - adding alternate turrets to existing weapons (say, a large turret that adds power, or a faster turret, without the hassle of making the number of various modules even larger), and adding separate “engine” spaces that existed in RT. If any of that were made possible, it would likely be good for the vanilla GSB as well.
In a vein similar to the above, limiting certain weapons to certain turret sizes/designs could also be an interesting feature that existed in RT.
Finally, it’d be nice if the game allowed customizing more of its workings, overall. Consider LUA for sequel?
Okay, that last one was a little too much. Anyway, if at least half of the above is possible, the mod itself would also be possible. I’d expect it’d be nice, with 6 races and quite a lot of ships designs for each. And hardly a need to sprite - the game’s ship designer includes shots of the hull for most ships.
edit: Screenshots of the game in case anyone’s interested:
edit2: Hm, no spoiler tags on this forum?