There will be some minor engine glow changes in the next patch. Those names like ‘ALLIANCE’ in engine glows will be removed, and older mods will not work.
The new format is this:
engineglow.dds is the texture used for the glow sprite, engine_debris the particle effect positioned over the sprite.
the next value declares it a simple glow (only used by some imperial fighters, with no particles) and the last one is the ‘YMultiplier’ which is
always 1.0 unless its an alliance ship, which sets them to 0.5.
Sorry for the inconvenience of this, but I want it all to be more flexible and less hard coded, so from now on you will be able to add new types of spaceship engine glow without having to work out the hard coded stuff that was in there originally.
This will be in version 1.31.
too lazy to actually try … (i say that cause if i dont like the new look i would have to get my backup and replace it and everything … too much hastle!)
Show me the screenies! lol … and of course the random lurkers like i used to be
im mainly looking forward for
traditional style flame
blue traditional style flame
green traditional style flame
purple traditional style flame
white “pulse” look (reffer to Freelancer for that one … some ships have it … i dunno try to google “Freelancer engine trails” or something … cant help you too much with that since i’d need to find and redownload a mod that lets me pilot a capitol ship with the trail im talking about). And when i was talking about “traditional style flame” its kinda like that video cliff ha
d posted (the 2nd and new style in .31)
custom style engine trails kinda like that would be pretty cool!
done with the copy/paste thing now. i can release the mods i installed in a link if you want. i’ve downloaded the legios mod and hopefast’s fantasy fleet mod.