There will be some minor engine glow changes in the next patch. Those names like ‘ALLIANCE’ in engine glows will be removed, and older mods will not work.
The new format is this:
0 = 87,272,16,40,“engineglow.dds”,“engine_debris”,0,1.0
engineglow.dds is the texture used for the glow sprite, engine_debris the particle effect positioned over the sprite.
the next value declares it a simple glow (only used by some imperial fighters, with no particles) and the last one is the ‘YMultiplier’ which is
always 1.0 unless its an alliance ship, which sets them to 0.5.
Sorry for the inconvenience of this, but I want it all to be more flexible and less hard coded, so from now on you will be able to add new types of spaceship engine glow without having to work out the hard coded stuff that was in there originally.
This will be in version 1.31.