All right, I’ve been playing around a bit with modding, and have gotten far enough to have some questions that I think haven’t been asked here yet:
In the Social Events, the Quality column is affected by some Effects. I don’t exactly know where a list of Effects is, but I wonder if this is partially what the nv_ strings do in the strings file?
Guessing that #1 is correct, then I is it possible to influence Social Events Quality by adding strings associated with high attribute values? For instance, adding confident,0.5 to the Quality list might strongly bump up an event’s success after the _random roll?
I’m not sure what all the config values do. I’d like to tweak some of them, but it seems like some have counter-intuitive names.