Id like to see more of everything in GSB… more hulls, more modules!
some ideas:
kinetic weapons
rail guns
smart bombs (fighter size ships that carry explosives)
repair rays
long range artilery-type weapons
dreadnought class
space station class (large stations that cannot move but have good defence)
and a few suggestions for the gameplay
add damage info to ship editor
during campaign, the batlle often fails if there are only fighters left in your fleet - even if there are still many left the game declares the battle lost, thats really frustrating
the ability to change orders during battle especially in campaign - its extremely frustrating to loose a batttle just because your ship AI is too dumb to react, it should at least be possible to pause the battle and issue new orders
I can’t speak for the rest of the suggestions, but the last two have been discussed a lot. Failing due to only having fighters was intended behaviour on Cliff’s part and he’s not intending to change it. Partly it’s for realism (I know, I know, it’s open to interpretation), and partly it’s to offset the fact the fighter-heavy fleets can rip through almost anything if left unchecked. As for re-issuing orders, see the posts by SirJamon and me here: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=25&t=5650&start=15#p41979
- kinetic weapons <- Already on Praetorian Ind and many mods - rail guns <- Already on Praetorian Ind, Stargate mod and USSN, it appears on many mods with different names. - smart bombs (fighter size ships that carry explosives)<- Already on Praetorian Ind - repair rays <-not possible - long range artilery-type weapons <- Already on Praetorian Ind - dreadnought class <-Experimental mod has some good dreads - space station class (large stations that cannot move but have good defence) <- Already on Uni-T mod
- add damage info to ship editor <- That is already on the editor, or not? i will check xD - during campaign, the batlle often fails if there are only fighters left in your fleet - even if there are still many left the game declares the battle lost, thats really frustrating <- That is because your fleet percentage is too low compared with the enemy, you lose by the probabilities. - the ability to change orders during battle especially in campaign - its extremely frustrating to loose a batttle just because your ship AI is too dumb to react, it should at least be possible to pause the battle and issue new orders <- This is not that type of game.
kinetik weapons - hmm, i think not everyone will “imagine” how a kinetik weapon works…
rail guns - the are already in the game. Use the bullet type weapon xD.
smart bombs - hmm, u can make a suicide fighter / frigate that can be very effective, i guess we dont need smart bombs.
repair bays - i suposse u mean repar docks. For this we will need another ship-class xDDD.
long range artillery - they are already in the game. bullet-type weapon.
dreadnought class- i agree
space station - i agree
¿wat u mean with “add damage info to ship editor”?
As for the campaign , i cant tell cuz i cant even play on it (Campaign not working for me).