yep, the experimentals “goat” destroyer is, fragile for be a destroyer, but im going off-topic.
A good justification for add corbettes, destroyers and carriers is, add with them, new “abilities”, i mean, the carrier can repair faster the fighters and sometimes, launch EXTRA fighters, it will be light but fast compared with a cruiser.
The corbette its really well done in experimentals mod (i love how they explode xD) but, it can be better if, someday cliff adds a new system, the marine crew, i mean, a corbette wich launchs marines in capsule for capture enemy cruisers, that will be GREAT.
Yeah, i know, is not so easy do it as say it, but this are just a idea. The corbettes are suposed to be a good anti fighter-corbette-frigate platform. The destroyers are a little harder to explain, because they should be capable to engage cruisers without blow up in seconds (like the goat do), just with lighter weaponry than cruisers. They should be a good anti corbette-frigate-destroyer platform.
The main objective of this idea is to make even more complex and varied gameplay. apart from having hundreds of new possibilities in terms of strategies, tactics, modules, guns, even orders.