Multiple-hardpoint crash

When a ship who had more than 6 “linked” hardpoint, shoot with a bullet type weapon, the game crash went the 7th weapon fire.

Damn… bye to one of my ideas :confused:
A Cargo ship with A LOT of weapons, but with the efficiency of ONE weapon (one real hardpoint)
But well, 1x6 Multihardpoint should be enough…

Or two, one for the forward half and then other for the aft half, OR port and starboard.