Multiple-hardpoint crash


#1

When a ship who had more than 6 “linked” hardpoint, shoot with a bullet type weapon, the game crash went the 7th weapon fire.


#2

Damn… bye to one of my ideas :confused:
A Cargo ship with A LOT of weapons, but with the efficiency of ONE weapon (one real hardpoint)
But well, 1x6 Multihardpoint should be enough…


#3

Or two, one for the forward half and then other for the aft half, OR port and starboard.