I formally disagree with these now-accepted strategies:
1.frigates are useless in normal battle roles
2.torpedo and/or pulse fighters are useless
3.armor or shield spamming (or spamming anything, really)
I will now show why:
- Place frigates behind your cruisers, “locked” in place by the cruiser hulls so it can’t fly ahead. No escort - observe why… when they reach main battle, they can then break off (due to the fact that current targets are at a more sideways-ish angle intead of straight forwards) and they enemy will target the cruisers instead of killing the frigates that would heve arrived first otherwise.
- Notice that the pulse lasers and torps have complimentary range. Use this. Same with rockets and lasers (hint hint). hybrid them, and what you have is bomber with a conveinent antifighter turret, and it’s faster than just torps. also they can target anything as they ranges cover eachother (pulse max is torps min, approx.)
- I can create pefectly good cruisers with just one shield or armor and 2 or 3 of the other, not 5 or 6 or whatever it is people do these days, you don’t need that much to be effective. instead, use the space for other stuff (like repair, target boost, emp turret, etc.) and watch as they allow you to do so much more to the enemy that you don’t need to spam defense anymore.
I am open to counter arguments or suggestions, but no threats or flame please. I am also open to any “but what if… happened, then what would you do smart guy?” questions, so… the ball’s in your court.