The Kinetic assault missle. it will probably be over/underpowerd but i want so critiscism on my first try.
A powerfull and expenisve missle that destroys targets with pure speed.
-pros
to fast to intercept.
very hight dmg 2 or 3 hits will kill
very high pentration
long range.
-cons
a high price tag
needs a large amount of matnice from crew.
the luanch sequnce draws execive amounts of power.
the large missles have a long loading time
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 100
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 1000
crew_required = 25
damage = 500
decoy_release_range = 1500
description = "A power full missles that destroy there targets with pure speed "
fire_interval = 10000
flareuvid = 2
fuel = 5000
guiname = “Kinetic assault Missiles”
has_decoys = 0
has_flare = 0
hitpoints = 250
icon = turret
min_range = 500
max_range = 1560
missilelength = 75.0
missilespeed = 10.0
missilewidth = 10.0
name = “Kinetic assault Missiles”
powerconsumed = 22.2
shield_penetration = 75
size = “CRUISER”
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
submunitionslive = 0
tracking_speed = 1.5
trail_fade_time = 900
turnspeed = 0.2
turret_sprite = “turret_miss_v1”
turretsize = 20.0
warhead = EXPLOSIVE
weight = 128
slot_type = TURRET
uisortpos = 1150
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL[/code]
its funny this started out as an try to increase the number of warheads for the multiwarhead missles and i end up with this