Hello! I’m new. This post basically introduces me; scroll past to the second post in the thread if you want to see my first suggestion. (Nationalist Arts Funding is going to be the first policy mod I’ll suggest.)
I don’t actually own the game yet, but I’m going to remedy that imminently. I bought and played with the first Democracy quite a lot, and enjoyed it. I even made some mods for it (strictly for my own use). I’m looking forward to writing new policies and problems. I’ll even rebalance everything to my tastes - some of the assumptions that the simulation makes don’t seem right to me, but would require painful alterations of the missions and so forth to correct. Fortunately, it all looks possible to fix! Democracy 2’s modding support is one of its selling points to me.
Unfortunately, since I’m going to end up altering just about everything that can be altered in the process, it’ll be hard to showcase my works. That doesn’t mean I won’t ramble about them. I’ll even offer up the less unbalancing stuff in greater detail here.
This won’t happen until I actually get the game properly though. I’ll trawl the demo’s files, but it just won’t be satisfying while I’m limited by the demo. I will nevertheless come up with ideas.
This thread is for those ideas. While they remain only ideas, they can be evaluated and possibly implemented by anyone reading, with their own weightings, tweakings, and rebalancings.