Well, I’m a really big fan of political games and simulators, and Democracy is certainly one of my favourites. Obviously a game can only be made according to it’s creator’s wishes, but I’d like to offer some suggestions of what my ideal political simulation would be like:
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Political groups. You would need to create or join a political party, with it’s own name, logo, and manifesto. Perhaps we could see multiple opposition parties, and splits within your own if you are not consistent enough in policies, or you don’t keep a tight control on your members.
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A campaign of some sort. I own Republic: The Revolution, and for all it’s flaws it acually contains some good ideas. I’d like to see a system where you have to get yourself elected, American style for example, as the governor of a state, and then from there campaign to become president. As governor you would only have access to the powers that real world governors have. After becoming president you will keep control of the state you became governor of, but the AI governors remain in the other states, either supporting you or opposing you in accordance with your popularity in that state.
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Ministers. Political personalities would feature heavily, performing all sorts of jobs including newspaper editors and so on. These key figures would be modreately randomised in terms of names, skills and opinions in order to provide variety and choice. When you form a government you will be required to select ministers who will advise you (mostly correctly but according to their own biases and sometimes making major mistakes) and will also carry out the government’s plans in their personal areas (helthcare, defence and so on). Perhaps this could be achived by simply selecting an opinion before undertaking an action, with them providing a statement of possible results.
These people will also have their own popularity values and this will affect the public’s opinion of the government as a whole. This means that often when your popularity is low you will find yourself having to form a coalition government as a safeguard against impeachment or worse.
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Parliament. Major decisions will have to be voted on by representatives of each constituency (or state or whatever), which will also prevent you from drastic reforms unless you have a majority.
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Backbenchers. Sometimes you will face opposition even from your own party, with different solutions depending on your style of presidency. You can kick out troublemakers. enforce discipline with party whips or change policies to satisfy your supporters. This could further be expanded upon, much like in black and white, so your ministers and the public learn from your actions and attempt to emulate you or decide whether they like you or not respecively.
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A basic economic model. Just to put a little more realism into the economic side. I’ve explained this in another post but just something so that your decisions will have true real-world outcomes.
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Corruption. To further imitate real life, presidents will be tempted to do underhanded deals in order to support a lavish lifestyle, for example a palace-building minigame similar to the one in several civilisation games.
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Pressure groups. When several groups within the population are strongly opposed to a policy, they will form a pressure group which will attempt to do whatever it takes for that law to be changed, including bribes, blackmail and anything else that can be coded.
These are my main ideas, which are no means comprehensive but hopefully you might be able to find something in here worth using, that is if you do decide to create a sequel.