NEC 3


#1

NEC 3-1 is up, ch#4617097. The map name is ‘NeverEnding3’.

For the rules, see Ramcat’s topic:

viewtopic.php?f=24&t=5374

The map has supply limits, which I hope is fun…all cruiser weapons are limited to 30, all frigate weapons 50. Engines are required, but I don’t see any point in setting an arbitrary minimum speed.

I also don’t see much point in banning corner deployments, but I think it’s totally fair for someone fighting a corner deployed fleet to reposition their own fleet in response (as long as the repositioning player’s ships’ positions in relation to each other remain 100% identical).

Anyway, it’ll be interesting to see how this one goes. Judging by the fact that you don’t see many challenges with Supply Limits it seems that they aren’t to many players’ tastes. Personally, I think they can add an extra level of challenge to the fleet building process.

And finally…Enjoy!


#2

NEC-3-2 is up
I like the supplies limit. v good idea


#3

NEC 3-3 up


#4

NEC-3-4 is up


#5

Wow Arakis. That Tribe fleet is hard. I’ve got a fast rebel fleet that beats 1-3, but no matter how much I tweak it I can’t take your cruisers down fast enough. That’s an awesome design man.

EDIT: and when I finally do beat it, my fleet can’t stand up to zGeneral’s rush :frowning:


#6

NEC-3-5 is up. This game is so adictive
I do not play any other game now if there is a new NEC/SAC challenge until I beat it!


#7

NEC 3-6 is up, Tribe Dragon Squadron. More Utopia cruisers I’m afraid, after spending most of yesterday struggling to come up with a Rebel fleet that could sweep 1-4 I’ve become a fully paid-up member of the ‘if you can’t beat em, join em’ camp.

I’m wondering if this setup is particularly favourable to Tribe: the lowish pilot count and 30-CL limit makes it hard to get enough DPS out of a Rebel charge or Swarm frigate rush to take on those hippy bastards. I’d love to be proven wrong though!


#8

NEC 3-7 up. Swarm Frigates.

No way. The only one I had trouble with was SAC3-3, how to take out the stupid armor blocks before the rockets kill them. But 1 laser cruiser in the back solves this problem by being immune to rockets.


#9

Emphasis mine. This seems to be the story of my GSB challenge career (all two or three weeks of it). There always seems to be a sticking point, which quite often is a zGeneral fleet.

Just to clarify, you have to beat each and every previous fleet with the same fleet to post to the end of the challenge?


#10

Yes


#11

:slight_smile:
NEC-1 serices is too long and hard. I will try something on this one while it is shorter.
I have not seen the swam rush yet, but I am going to hate it for sure :stuck_out_tongue: