I think NEC4 is winding down, and it’s time to start a new one. But this time, I want to try something a little different.
[size=150]The Never Ending Challenge X1 (The X stands for Xtreme!!!111)[/size]
All the standard general rules apply, including STW’s rule that you can skip one challenge every 5.
This map has some interesting properties and supply limits, which I hope will make things more dynamic and balanced (and fun!) Hopefully, this will pull us away from the standard tribe spam and frigate spam. I spent some time thinking about how to best change things up. Obviously, not everyone would agree with some of the limits, but I hope you guys will give it a try, anyway. If something becomes ridiculously overpowered with these settings, then at least it won’t be any of the usual suspects, and we can have some fun figuring out what that is.
Anyway, the map details and explanations are as follows:
1000 pilot, 100,000 credit limit (Self Explanatory)
+100% shields - I agree with STW’s aim to buff up shields in the previous NEC to indirectly balance tribe, but I don’t think he went far enough. The reason being, tribe actually doesn’t receive any penalties by taking a shield in comparison to other races. E.g., for tribe, multiphasic shields will absorb ~30050% + 100200% = ~350 damage, whereas for normal ships, multiphasics will absorb ~300 + 100 = 400 damage. There is hardly any difference… and that’s BEFORE taking into account stacking penalties. With 200% shields, multiphasics will absorb 500 damage for tribe and 700 damage for others. That’s still nowhere near the purported “50% penalty” but hopefully, it’s enough.
-25% speed - With such a huge buff to shields, CL rushes and/or frigate spams would be way too strong. Hopefully this provides enough counterbalance. Hopefully, this also prevents 1000x fighter spam from being dominating like in NEC3, although still making it a viable strategy.
Supply Limits, completely restricted modules:
Frigate Restrictions: Beam Laser, Small Beam, Ion Cannon, Shield Generators 1, 2, turbo Shields - Basically, with 200% shields, frigate spam would be way too good. Hopefully, taking away all the big hitters and heavy shield modules will cause frigate spammers to at least think about it.
Reflective Shields - I just think they were too good for their price. Also, maybe the underpowered fusion beams and proton beams will get some play.
Tractor Beams - Too brainless.
1000 pilot, 100,000 credit limit
Beam Laser, Small Beam, Ion Cannon, Shield Generators 1, 2, Turbo Shields
The first challenge is #4619898, 00_NECX1 - A feeble squad of 16 fighters.
Good luck, Captains!