After I restart my Computer and I would play the game. It seems to hang on the initial loading screen - reaches ~50% then does nothing. Doesn’t produce an error message, just have to end process and try again.
Tried running as administrator, in compatibility mode all without luck. I meet all the system requirements & my drivers are up to date. Any ideas or suggestions?
I’ve pasted the output log of my most recent failed attempt, hopefully it is useful. Big thanks in advance
My PC:
- Windows 10 Pro 64bit
- AMD FM2+ A10-7870K
- Nvidia GTX 750 Ti
- 16GB RAM
[code]Initialize engine version: 4.7.1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6839]
Renderer: NVIDIA GeForce GTX 750 Ti
Vendor: NVIDIA
VRAM: 1992 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.164 seconds
Initializing input.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamSpiele\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
The referenced script on this Behaviour is missing!
(Filename: Line: 1773)
UserName = Frosch2010
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AppId = 344850
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[SingletonPrefab] Using instance already created: Backbone
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14695.
Total: 29.016083 ms (FindLiveObjects: 1.314491 ms CreateObjectMapping: 0.400360 ms MarkObjects: 25.376181 ms DeleteObjects: 0.084324 ms)
JsonException: Invalid character ’
at LitJson.Lexer.NextToken () [0x00000] in :0
at LitJson.JsonReader.ReadToken () [0x00000] in :0
at LitJson.JsonReader.Read () [0x00000] in :0
at LitJson.JsonMapper.ReadValue (System.Type inst_type, LitJson.JsonReader reader) [0x00000] in :0
at LitJson.JsonMapper.ToObject[GlobalSave] (System.String json) [0x00000] in :0
at Store.LoadGlobalSave () [0x00000] in :0
at Store.LoadGlobalSaveAndCheckForMods () [0x00000] in :0
at SplashScreen.StartLoadProcess () [0x00000] in :0
at Fader+c__Iterator8.MoveNext () [0x00000] in :0
(Filename: Line: -1)
[/code]