A couple of thoughts… Be wary of relying on your dps (damage/time) calculation to decide which weapons are powerfull… You have not taken into account accuracy. The cruiser laser is awesome, but it’s also one of the least accurate lasers (0.90 tracking.) For perspective on that number, the light plasma launcher is more accurate (1.0)
You need to include a high armour penetration weapon. The cruiser beam laser is outstanding for burning through enemy armour. Plasma isn’t too bad at this either.
There’s an error in your notes. You marked the cruiser pulse laser as being good vs shields. With shield pen 11, it cannot hurt cruiser shields. I don’t really rate the cruiser pulse laser, it’s not much good at anything. It can’t penetrate shields, it can’t penetrate strong armour, it’s not fast enough to be that effective against fighters… It does looks good for eating frigates though.
Also, take a look at the MIRV. It’s got four warheads, so I think you need to multiply it’s damage value by four. Plus it has the added bonus that it’s effectively immune to Point Defense Scanners, although I don’t think you see many of those being used.
Frigate anti-fighter missiles are excellent.
Fighter rockets are a lot better than they look. They can penetrate frigate shields, plus eat almost no power, so you can often skip having a power generator. Not a lot of use against anything except frigates though.