How about a special combat feature where if you earn a gazzillion honor points you can earn the right to use special weapons in battle? you could call them in or deploy them on your ships or in the field for a price. also some new ideas for ships hulls.
ships that look like freaky space animals.
hollowed-out asteroid ships.
also it would be a good idea to include race-specific weapons and components. as it is now all ships are really the same ship types with minor asthetic differences. really make them unique!
Deployable weapons starts down the same slippery slope as any other other control DURING combat imo.
I second the new exotic weapons and hulls. Hulls take some time to render, while weapons take time to balance.
Being the nerd that i am i can’t help but wonder where such cool sci-fi staples suc as the Railgun (MAC, etc.),
And fighters could probably use a bit more variation in modules
Or the Night Brood (Silent Death), the Zerg (Starcraft), the Symbiots (Fading Suns)… I’m sure there are others.
Organic ships are fun, but they are no longer in any way original, even firing gene-tailored critters. Doesn’t make them any less of a nice idea though, I was expecting the Alliance to do something similar given their ship visuals, honestly.
Rename “Nano Repair Module” to something suitably organic (uhhh “Immune System” or something.) The desired gameplay effect is ships that ‘heal’… This already exists in the game, no need to make big changes to get this effect… Just need to exagerate it / encourage it for this race. So, make their hulls gain more benefit from repair modules (and give them slightly less hp, so they need to make use of that powerful advantage to offset this weakness.)
Adding built in abilities to hulls of things that already exist as modules seems a little pointless - it just reduces choice (since obviously, if you give a hull an ability comparable to an existing module (in this case, nano repair,) then it follows you need to increase the hull’s price, it’s mass, and decrease the available module slots - otherwise you’re making the ship overpowered compared to everything already in the game.
Or the Yuuzhan Vong (Star Wars universe), Species 8472 (Star Trek: Voyager), even the Lexx…
I agree that the originality that comes from organic ships is no longer the concept, but rather the execution. Are the ships giant snail shells, or hollow insects? Are there still “normal” weapons turrets, or does all fire get belched out of some slimy orifice? It’s the visuals that count.
And I agree that organic tech would be a cool addition to GSB. And that the Alliance look like they probably grow at least parts of their ships anyway.
They do indeed grow at least part of each hull, my friend. That was also a key plot-point in the Great Powers lore describing the frantic assembly and armoring of the first few, urgently-needed Alliance dreadnoughts.