Cliffski has expressed his desire to see strategy in this game involve ships of many different types supporting each other to create a whole greater than the sum of its parts. This ideal can be contrasted with situation in GSB1, which broke down into long-ranged fleets (kill the enemy before they get into range and kill you), rush fleets (get up close with the enemy and kill them before all your ships die), and anti-rush fleets (hit the rush fleet with lots of DPS right before it comes into range, weakening it enough to win at close range).
Most of these fleets involved ships that shared a common specialty: long range weapons for LR fleets, medium range for anti-rush, and short range + lots of engines for rush fleets. These fleets could not afford to mix in ships of other specialties - a group of long-ranged ships in a rush fleet could provide little value, since the orders system offered no way for them to pick off anti-rush ships while the rush fleet waited to engage. Mixing rush ships into an anti-rush fleet would likewise be hampered by the inability to give them a cue to attack when the opposing fleet consists mostly of exposed long-ranged ships.
It would be great if the orders system provided a way to instruct ships to avoid certain types of weapons in certain concentrations, or engage when the concentrations of a nearby weapon or ship type exceed a certain value. For instance, you might give an order to avoid positions where there are 30+ Cruiser Pulse Lasers within 1200 meters, with a priority of 24% or to attack when there are 20 cruisers within 1400 meters of the ship with a priority of 31%.
Imagine how many more tactics would become available because of this new command’s possibilities. A group of rush ships could wait until the number of cruiser lasers in the opposing fleet drops below 25, then attack enemy missile cruisers until the number of Fast Missile Launchers drops below 10, then pull back to defend their own fleet before enemy ships take too great a toll on their numbers. Honestly, I can only dream of what players could come up with using a system like this. Would anyone else like to see it?