Hey all! First post ever here, hopefully it’ll spark some interest. Great Game this:), hope you keep adding stuff! Maybe like this suggestion:)…
Flagships! Capital Ships! or whatever you want to call it. It would be cool if each Alien Race had one key ship with lots of standard and turret slots which emphasizes each Race’s strengths and weaknesses. For example, the Alliance could have a massive ship with a very large armour boost, the Swarm might have a particularly fast ship that negates missiles. Etc Etc. Something similar to the Orbital Platform that someone posted in the forum. You could limit it to one Flagship per deployment to emphasize its importance.
You could have Rigicide Missions, where you have to protect your own capital ship, while destroying the opponent’s capital ship. It would definitely add a greater element of strategy to game play.
I hate to burst your bubblie but this idea has been tossed around many many times, with differant names, and sometimes the same. Before it was the limit on thw width of the ships as before going over a certain size whould crash the game. With that now fixed, It might be more of something to come.
Just thought I’d let you know its not new, but a well kicked around idea. That may one day come to pass.
Perhaps not as a ‘new’ ship, but for Campaign play, the flagship designation gives it some measure of boost, perhaps a unique module that the ship in question MUST carry, limited to one for the entire fleet(s)?
Do we get to choose which Admiral of the Fleet? I mean, if I had the choice between Jellicoe and Beatty, well…you know what I mean. You can keep Wemyss & Dudley Pound, though; rubbish performance. Perhaps the Federation has good old “ABC” carefully iced-down in cryostasis for such an emergency? I sure hope so…I’d gladly give up two Eagle cruisers just to have him on my side, running the whole show!
Oh hush, you. Once again, the tragedy of science: the slaying of a noble hypothesis by an ugly fact. Why, I hate to put words into somebody else’s mouth, but it almost sounds as if you’re trying to win this game. What an amusingly radical stance to take!
An avatar Admiral as a player’s character might be neat.
A similar idea might be ship commanders who have limited ability to affect (interpret) their orders. Say, a frigate captain who is always cautious, or a cruiser commander who aggressively presses forward (speed bonus) and favors closer-than-specified ranges.
Almost doubtlessly not going to happen. The three classes of ships are hard-coded into the game, so Cliff would need to do some MAJOR coding to add larger classes
Plus honestly, Capital ships of any class wouldn’t make much sense in GSB. They tend to actually have a lower throw volume then an equal investment in smaller ships would. (1 CR will shoot less then 4 frigates will.) That being said, their throw WEIGHT is much stronger, but generally will have a hard time shooting down (ie, DN weapons would basically ALWAYS miss against a moving frigate, and even against slow moving Cruisers wouldn’t stand much of a chance.) The only real reason to run capital ships in a games such as GSB is because other people are running them.
So while I’d LOVE to run a 50k fleet of 2 ships (not using mod’s), it will most likely not happen in GSB