After having just applied the classic more-or-less-stationary missile spam fleet beat down on some new guy in the challenges area, it occurred to me that instead of just requiring engines to enter a battle–the one requirement I use in ALL challenges I post–it would be much nicer if one could specify that only ships with speed X can enter the battle.
This is either totally brilliant, or it WAS totally brilliant, like, a year ago when someone else came up with it first.
The effect would be marvelous, I think. To begin, I hold the belief that speed is under-valued in game balance. See other threads. While this change would not fix that balance issue, it WOULD prevent the most common way people can beat an enemy fleet–and that’s using fewer or less expensive engines, making for designs that dish more damage, on average. Since the AI is pretty bad at doing things like maintaining range and in moving with even half an eye toward the future (“We’re speedy, Captain!” “Great! Head for that corner!”), it is disheartening to watch fleets built with a sense of maneuver get pounded to radioactive space debris by wallowing scows which, in a tabletop version of the same scenario, would suffer from a basic inability to move around the battlefield.
So X would be the same for both sides. I remember correctly that one is bound by the scenario requirements one sets, just like the challenger is, right? If X is 10, I the challenge-maker can’t add speed 9 cruisers to a battle, and neither can anyone who downloads the challenge. Of course, like any scenario qualifier, this is entirely optional on the part of the challenge-maker. . . .
Makes total sense from a strategic view, too–it is hard, in the depths of space, to bring a foe to battle if you can’t run them down. . . .gratuitously.