<Sorry but fraps hates my sound so it has sound but it pretty bad and has to be turned up XD, also i don’t have $37 so it just 30 sec >.> >
http://www.youtube.com/watch?v=VIq7oqZpARs (This is a video of the ship i originally made for this post lol i guess you tube embedding does not work on these forums =/
This is a ship I am currently adding to the game Gratuitous space battles, calling it the crusader is a cruiser for the federation.
It excels at armor tanking (gets a 50% hull boost very tough to kill, also a 20% speed bonus)
It is weak with shields.
Even though it takes a lot more dmg i balanced it out by simply making it so it could only have 4 weapons total, and it cost is pretty high i.e 2 will cost as much as 4 expensive stock cruisers.
Anyone know how to get the textures to appear clearer it was a resized top down view of a drex files ship that was then turned into a .dds file for the game.
1.) working model in game
2.) changed turret placement to make the ship seem more “alive”
3.) when killed it turns into a half ***-ed space hulk gotta work on cleaning it up.
Things to do:
1.) make it clearer I don’t like the blurry ness =/
2.) Implement a good damage over lay.
3.) Make a crusader fighter and frigate and start a separate crusader race.
(That will have 2-3 cruiser hulls, 2 frigates, and just one fighter)
Any thought on the ship? Anyone know how to keep a resized image as clear as it original none resized picture?
Working on next cruiser as well, went with a different look, not a huge fan of massive clone fleets XD
Yes there is only one im testing hit points and damages, next i have to get a damage over lay i.e burned up hull plates for these two ships, gonna export a stock overlay and manipulate it vie paint.net to fit these ships.(if that is possible of course)
p.s woot thank god for copy and past would sucked having to re type that all :), to keep it short and sweet how do i make a damage over lay? so far i just been using the hull editor to place sparks and smoke, and can i also make the dds 512x512 and just use a different height in the text file? and will this produce a betting looking ship in game?
Thanks for actually reading this XD
p.s one last question should i turn that hull boost into an armor boost then add a small hull boost like 10%? and im gonna add in a -50% shield boost and a 5% cost increase (or what ever amount it ends at) Of course i have yet to figure out how to make them their own separate race lol