New Upgrade System

Hi Cliff,

Just watched the latest devlog and i’m looking forward to the new “model” method of implementing car upgrades.

I was wondering if you have changed the way that a new “body type” gets created to go long with this?

In the current game (& your video) the screen pops up to define/name/sell a new body type only once the car has completed the production line.

Therefore your first batch of SUVs had all the car upgrades applied even though you had not selected any, because they had already been through those production areas.

Shouldn’t this definition now happen at the first production stage so that the upgrades can be defined before the car has them all applied anyway?

Apologies if this or something similar has already been implemented, but nothing was mentioned during the video.