This would basically be a missile-style projectile that, when it hits the hul, instead of exploding, latches onto the target. It hangs there for a certain delay, slowing the ship with its weight. Then once its timer runs out, it explodes dealing damage directly to the armor, or to the hull modules if armor is exhausted.
Just a random thought that sounded possibly useful and probably not too difficult to implement. Would make for a decent race-specific kind of weapon too.
id like to see a module that will launch a missile that will generate a small proximity mine belt between it and any enemy, munition types inclu emp mines, anti fighter starburst/shrapnel mines and a shield overload/discharge mine.
limited munitions may be the key here … or not, bringing in mine belts(or asteroids for future alien races) would force players to design tanks for these scenarios
I still remember Limpet Mines from Star Control 3. The Vux may not have been fast, but their limpet mines sure leveled the playing field! (In SC3 the limpet mines slowed the maneuverability of an enemy ship.)
What about floaty mines that either move towards targets slowly, or grab onto enemy vessels with mini-tractor-beams and haul themselves closer to go splode?
Of course, then we could work on mine sweeping modules.
Mine laying modules.
anti fighter mine ideas:
mini tractor beam to latch onto a fighter, adding just enough mass to make the fighter slow waaaay down, thus become a target for slow moving capital weapons)
mines that paint targets
mines that scramble tracking
ooh the possibilities.
Of course, im a n00b here so feel free to ignore this post. I have only played a few hours so far…