Newbie Question


#1

Just started playing the game yesterday and am enjoying it more and more as I get over the learning curve. One question for those more experienced players is what do you do to get the gist of what’s coming up in the battle. I mean obviously, you can determine the enemy race, spatial anomaly and general make-up of ships by look at the deployment phase. The trouble I find is that I don’t know the game well enough and can’t zoom in advance to see what ships are there aside from a general size estimation. (fighter vs. frigate vs cruiser). I still find myself having to run through it blind a couple times to get a feel for what I’m up against and then being able to design a counter.

Is this the norm or are there methods that I’m missing?


#2

There’s some subtleties to it, but yeah, you’re pretty much going in blind. The challenge can’t change on you though, so the advantage is generally yours anyway.

I tend to look at the number and position of the enemy cruisers. If I greatly outnumber them and they’re set against the back wall or a corner, they’re probably tank ships and/or have large fighter counts. If there’s a legion of frigates set forward, you can probably expect a rush. That sort of thing.


#3

I usually make all my ships work as a single unit and make my ships do a bit of everything instead of assigning ships specific tasks because if one of them die, that task cant be completed, for example, taking down enemy shields. I do have different variations of the same ship though. I almost always deploy fighters and the amount depends on if the enemy deploys them. I dont deploy them if the enemy has a lot of tractor beams. I usually dont worry about frigates because they die easily, except for Tribe frigates.